Dakinara
Legacy Supporter 6
- Joined
- Apr 6, 2013
So the attribute system was changed on test so that classes start more or less very similar to live, and then attributes add bonuses over live stats. I have to say i preferred the old system where you started out weaker but had greater control over character stats and could theoretically make a melee wizard with chain armor but crappy spell damage, but maybe im in the minority on that.
However, the current bonus per point on test strongly favors raising agility for speed / movement skills and endurance for armor over all other stats. I know numbers are in flux but will have to up the damage / healing bonus on str / int / wisdom / charisma (for bards) to make them desirable comparatively. If constitution becomes linked to armor, it will also be a favored stat; if not, the hp per point will also need to be adjusted as it isnt all that valuable atm either (compared to agility / endurance).
However, the current bonus per point on test strongly favors raising agility for speed / movement skills and endurance for armor over all other stats. I know numbers are in flux but will have to up the damage / healing bonus on str / int / wisdom / charisma (for bards) to make them desirable comparatively. If constitution becomes linked to armor, it will also be a favored stat; if not, the hp per point will also need to be adjusted as it isnt all that valuable atm either (compared to agility / endurance).