- Joined
- Jun 16, 2011
First, miners got TnT. And all the other crafters were like "Whaaaat". Then they lost it but whatever lets pretend its coming back soon.
Then engineers got a turret. And all the other crafters were like "DO WANT".
So now, I want to see if we can add a few skills to the other crafters that have minor world pvp applications.
I thought of a few, if you like the idea give feedback and keep in mind these skills should be VERY light in terms of pvp application.
Scribe: English Degree. Can eat rotten meat in (or out) of combat on a 30 sec cooldown, harms for 1 heart then heals for 2.
Alchemist: Curdled Potions. The residue left from making helpful potions goes bad and sometimes allows an Alchemist to also receive a weak damage potion of some sort when making a non-damaging potion (like speed or health). Would increase the amount of harm potions able to be used in casual world pvp.
Merchant: Resupply. Merchants can buy a diamond weapon that fits their class for 15c. On a long, long cooldown.
Farmer: Faster food Regen, Faster walking while in crops/hoe'd earth?
Mason: Tough as nails - Wooden tools do iron damage. Would not work with swords.
I would argue that Smith and Enchanter have good pvp augmenting skills already, but I have never played either spec.
Then engineers got a turret. And all the other crafters were like "DO WANT".
So now, I want to see if we can add a few skills to the other crafters that have minor world pvp applications.
I thought of a few, if you like the idea give feedback and keep in mind these skills should be VERY light in terms of pvp application.
Scribe: English Degree. Can eat rotten meat in (or out) of combat on a 30 sec cooldown, harms for 1 heart then heals for 2.
Alchemist: Curdled Potions. The residue left from making helpful potions goes bad and sometimes allows an Alchemist to also receive a weak damage potion of some sort when making a non-damaging potion (like speed or health). Would increase the amount of harm potions able to be used in casual world pvp.
Merchant: Resupply. Merchants can buy a diamond weapon that fits their class for 15c. On a long, long cooldown.
Farmer: Faster food Regen, Faster walking while in crops/hoe'd earth?
Mason: Tough as nails - Wooden tools do iron damage. Would not work with swords.
I would argue that Smith and Enchanter have good pvp augmenting skills already, but I have never played either spec.