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Control over the wolf.

Upb34t

Legacy Supporter 3
Joined
Oct 10, 2011
Hey there

I love the BM's minions, but one thing that keeps disturbing me is the fact that we lack control over them.

For example:

I encounter two mobs at the same time (let's say a skeleton and a zombie). Now I'd like my wolf to attack the skeleton, whereas I can attack the zombie, because the zombie damages my wolf on contact and the skeleton doesn't (and my wolf can easily handle a skeleton). Unfortunatly my wolf starts attacking the same mob that I do and thus dies quite frequently.

Another thing I've noticed is that if you tell your wolf to sit down, because you want to attack a mob without your wolf attacking, he'll attack as soon as I take damage.
I do appreciate the support he provides me in a fight with mobs, but I'd love to have a bit more control over him attacking or patiently waiting.

So I suggest implementing two new "functions":

- Aggro/Non - aggro: Toggle support on/off (Getting involved in a fight/Teleporting to BM when BM engaged in a fight, when the wolf was sitting before/etc.). The Wolf would still stay at your side (or sit somewhere), but wouldn't engage in the fight, until you toggle aggro on again.

- "Choose target": BMs would get the abbilty to let the wolf attack a mob/player without actually getting involved in the fight, resp. sending the wolf into a fight with another mob/player than the BM is.

Since these are no real fighting-skills, it wouldn't mess the balance up in any way, yet it would provide the BM-Class with more control over their attacks.

Thanks

- Upb

Edit: General PVP would apply to wolves as well (see Kriskills's post)
 

Upb34t

Legacy Supporter 3
Joined
Oct 10, 2011
Can you not just spawn more?

Bones are not the problem, nor is the problem that the wolf dies.
My request has a more of a strategic background. I wish I could control the fights of my wolf. Atm Wolves attack whatever hits the player and not what the player wants them to attack, plus a respawn time of 5 minutes is a rather long time, which can give the opponent or the mobs the upperhand.
 
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