F
Falker57
As you may know I am not the best at suggestions(hehe) but I try to get my main idea across and let you guys critique it. I thought that a cool mechanic would be that when you kill an enemy in pvp they drop health that you could pick up to stay alive a bit longer. I saw this in Hawken and I thought it was pretty cool. The health you receive from your foe would only be like 1-3 hearts but it would be enough to stay alive. This would make team fights very interesting and I think it would make pvp much more dynamic. It would help unfair teamfights too(which everyone complains about :/) It could also fit in lore wise(sort of). Tell me guys what you think and how can we make this suggestion better
(PS: I think the dragoons would love this)
(PS: I think the dragoons would love this)