Templar_James
Legacy Supporter 8
- Joined
- Jan 29, 2012
It must be all your computers because I only get lag spikes every 5 minutes for like 6 seconds which isn't a big deal there are many more servers that are worse
NoCheat is currently the best out there. Which isn't saying much tbh it only has one competitor which is significantly worse. Also NoCheat doesn't "lag" per say it just thinks you're cheating when you drop connection for a brief period of time and forces you back to where you last were.Is it possible to get a different plugin like nocheat that won't lag?
You've stated in the past that you don't know what you're talking about yet you have the audacity to claim that we're lying. We've told you exactly what's wrong yet you're too bull headed and ignorant to listen to what we have to say.I personally quit playing on the main server due to the lag and kainzo's attitude towards it. He wants to say everything else is to blame when the truth is that this server is the laggiest server I've ever played on. How can minecraft not being optimized or peoples computers be to blame when this is hands down a herocraft issue. Lag is the main thing herocraft is known for.
Do you know what causes people's lack of reading skills?Okay, well do you know what causes everyone block lag?
Why are you so damn annoying about everything, no where does it say anything about block lag.Do you know what causes people's lack of reading skills?
Because you get annoyed when you get proved wrong with simple facts. You clearly just ignore what Danda and Kainzo are trying to say and shittalk without any facts. Try to read and comprehend what has been said.Why are you so damn annoying about everything, no where does it say anything about block lag.
Then you either dont know me or I just dont notice block lag as anything that annoys me. And if you cant find where the "block lag" is explained, read the quotes under this. That explains a bit.I'm not shit talking, dear God. Block lag is not caused by a persons Internet or computer considering every single person I know experiences it.
Also NoCheat doesn't "lag" per say it just thinks you're cheating when you drop connection for a brief period of time and forces you back to where you last were.
1) Staff (mod/admin+) have certain exemptions from NoCheatplus. So they don't get the "pull back" that Nocheat brings in.
2) Players do not have this exemption, so they must abide by what Nocheatplus tells them to do, INCLUDING bringing them back to their spot if they "think" they did something they shouldn't.
3) If a network hiccup occurs, the CLIENT can't send information to the server for whatever reason. Which NoCheatplus thinks the player lagging is actually hacking, so it rubber-bands them.
This would be a good discussion if most of people actually tried to read and comprehend what Kainzo is trying to explain instead of being all "My computer isnt shit so your server lags 24/7".Go on you Kain for not locking this thread. I think this is a discussion that needs to be had.
We are working on fixing this issue. It is called Spout-server. The main issue I believe stems from Nocheat (anti-cheat systems). Spoutserver has anti-cheat build in, internally so it is so much better.The lag isn't terrible, it just happens at random times. I only get lag (not fps) when in PvP/Skirmishes. I switched from Disciple because my forcepush only worked 50% of the time. But that may be just because I have a 1 bar connection to my internet in my room.
No I've noticed that nocheat fucks with forcepush a lot.The lag isn't terrible, it just happens at random times. I only get lag (not fps) when in PvP/Skirmishes. I switched from Disciple because my forcepush only worked 50% of the time. But that may be just because I have a 1 bar connection to my internet in my room.
Not sure what you're speaking about... but that isn't how a client / server works. Someone is hosting the server in that client / server match up. IE, the CLIENT is LAGGING and it IS the server.
That's why games like that suffered, because there was no universal server system. Here we have one and it's beefy.
Do not bring this up in game again - it will be muted/ignored - it is not the place to have a long drawn out debate and that is the exact reason why we have these forums.
Yeppers.
Truth be told that the 1.4 update sucks a massive one. In this particular case - I think it may be Nocheatplus having massive issues. But here's why.
1) Staff (mod/admin+) have certain exemptions from NoCheatplus. So they don't get the "pull back" that Nocheat brings in.
2) Players do not have this exemption, so they must abide by what Nocheatplus tells them to do, INCLUDING bringing them back to their spot if they "think" they did something they shouldn't.
3) If a network hiccup occurs, the CLIENT can't send information to the server for whatever reason. Which NoCheatplus thinks the player lagging is actually hacking, so it rubber-bands them.
This is the most likely case here. Now why is it happening now on 1.4.5? I haven't a clue. It's not something I directly control and I can only configure nocheat so far before allowing hacks.
What do you want, a server without protection and less lag or a server with protection and a little lag?
I agree here. Sometimes it's really bad, and it can cause a lot of frustration. But for the most part it is just really spiky.The lag isn't terrible, it just happens at random times. I only get lag (not fps) when in PvP/Skirmishes. I switched from Disciple because my forcepush only worked 50% of the time. But that may be just because I have a 1 bar connection to my internet in my room.
Is it nocheat that messes with this? Because I've had similar issues with backflip for ninjas, and I'm wondering if that's the same issue.No I've noticed that nocheat fucks with forcepush a lot.
We are working on fixing this issue. It is called Spout-server. The main issue I believe stems from Nocheat (anti-cheat systems). Spoutserver has anti-cheat build in, internally so it is so much better.
Now, I still stand by that 90% of lag is CLIENT side - (this means connection/cpu/gpu and other things relating) but the solution is to use Spout-server and have vanilla clients connect.
With Spout-server, the SERVER dictates to the client how it operates. Right now the CLIENT dictates to the server. It's very bad for cheating and when you try and put in anti-cheat, you are 100% butting heads with the server.