Isaaclite
TNT
- Joined
- Apr 17, 2013
So I've been hearing a bit how we need some more skill shot heals, so here's a suggestion:
Holy Nova
Description: You charge then fire a ball of light that explodes upon contact, replenishing the health of allies, while burning all enemies with holy light
Effect: 2 seconds warm up. Fires a skill shot which does the following upon hitting an enemy OR ally:
-Heals allies for 100 + 1 per wisdom point within 6 + 0.1 intellect point blocks (within range of where the skill shot "explodes")
-Deals 25 + 0.75 per intellect point light damage to all enemies caught within the explosion
-Knocks back EVERYBODY (enemies and allies) 5-10 blocks
-Has the same or similar huge firework effect like arcane blast does (but different color)
Usage: This should be a skill that requires practice to use in a teamfight situation. First off, its a skill shot with a 2 second warm up, making it hard to aim (it has to hit a target to work). In addition, since the skill has a knockback effect as well, it may sometimes harm allies by putting certain people in bad positions. However, if used at the right time, it would have the opposite effect and possibly turn fights around
Mana Cost: takes 250 mana if hits, but 100 if misses
Reagents: Glowstone or glowstone dust
Cooldown: 15 min
Holy Nova
Description: You charge then fire a ball of light that explodes upon contact, replenishing the health of allies, while burning all enemies with holy light
Effect: 2 seconds warm up. Fires a skill shot which does the following upon hitting an enemy OR ally:
-Heals allies for 100 + 1 per wisdom point within 6 + 0.1 intellect point blocks (within range of where the skill shot "explodes")
-Deals 25 + 0.75 per intellect point light damage to all enemies caught within the explosion
-Knocks back EVERYBODY (enemies and allies) 5-10 blocks
-Has the same or similar huge firework effect like arcane blast does (but different color)
Usage: This should be a skill that requires practice to use in a teamfight situation. First off, its a skill shot with a 2 second warm up, making it hard to aim (it has to hit a target to work). In addition, since the skill has a knockback effect as well, it may sometimes harm allies by putting certain people in bad positions. However, if used at the right time, it would have the opposite effect and possibly turn fights around
Mana Cost: takes 250 mana if hits, but 100 if misses
Reagents: Glowstone or glowstone dust
Cooldown: 15 min