- Joined
- Jun 16, 2011
Cleric has decent heals and can be built to be decently tanky.
It has one skill that damages players. Smite. That's fine, Cleric is a Healer Class.
However, with no CC, mobility, or other damage skills, I think Smite needs a utility buff.
Option 1: Smite Damage scales with WIS, instead of INT. Overall would be a small buff to the PVP damage, could be a big buff to the PVE damage.
Option 2: Smite Range now scales with WIS. Would buff the skill's range allowing for kiting potential (remember, the kiting potential of a single target single damage skill is low no matter the range).
Option 3: Smite Cooldown is decreased, and mana costs balanced so that Cleric could choose between trying to focus the opponent down (always with a partner) or heal. A low cooldown smite could also be used more effectively to kite, although in this Option that would make the cleric Oom quickly.
Option 4: Cleric's Smite judges the target, slowing movement speed for a short while.
It has one skill that damages players. Smite. That's fine, Cleric is a Healer Class.
However, with no CC, mobility, or other damage skills, I think Smite needs a utility buff.
Option 1: Smite Damage scales with WIS, instead of INT. Overall would be a small buff to the PVP damage, could be a big buff to the PVE damage.
Option 2: Smite Range now scales with WIS. Would buff the skill's range allowing for kiting potential (remember, the kiting potential of a single target single damage skill is low no matter the range).
Option 3: Smite Cooldown is decreased, and mana costs balanced so that Cleric could choose between trying to focus the opponent down (always with a partner) or heal. A low cooldown smite could also be used more effectively to kite, although in this Option that would make the cleric Oom quickly.
Option 4: Cleric's Smite judges the target, slowing movement speed for a short while.