Alphesie
Legacy Supporter 6
- Joined
- Jul 27, 2011
Hey everyone. I have been playing cleric a lot the past few days and have some ideas on how the cleric works. It is definitely a tanky support class. Usually there needs to be a couple members in a party with a cleric for it to really bring out its power. As a team playing class it uses lots of mana to heal ones self and allies. To make a comparison I'll use a wizard. A very offensive class that deals heavy damage in spells with 234 Max MP compared to the cleric which has 228 Max MP. As a cleric it is hard to distribute the mana to yourself and party members. You could say in a party as a cleric you can distribute 78 MP to each player of a 3 person party (including yourself as a cleric). This is roughly 3 "sacredtouch" spells per person in a party of 3. While a wizard has 234 mana for there personal use for attack spells as well as a replenish mana ability. This is partially balanced as the cleric has the ability to wear chainmail armor and an iron chestplate but a cleric only has 1 attack move which is smite (60 damage to targets and 100 to undead targets) which isn't really useful for pvp. There are two ways of executing the upgrade. Currently the cleric has a regen rate of 6% per 5 second tick. This could be upgraded to 7 or 8% or a the cleric could be given an ability to replenish mana. Unfortunately this takes away the team-fighting aspect of the healer. What could be done is to give the skill "holy water" (which heals 100 health via splash water bottle) a mana replenishing affect as well. Which I think would be the best choice. I think 30-40% would be fair in comparison to other classes. It would help allies and you which would keep the spirit of the cleric.
Pros:
-Gives cleric more ability potential. (healing mostly)
-Personal PvP support.
-More mana (obviously)
Cons:
-Buffs Cleric slightly (which I think would balance a bit more)
-More personal fighting capability (clerics are meant for party support)
Please discuss and if you have any pros or cons I will add them to the list. Thanks!
Pros:
-Gives cleric more ability potential. (healing mostly)
-Personal PvP support.
-More mana (obviously)
Cons:
-Buffs Cleric slightly (which I think would balance a bit more)
-More personal fighting capability (clerics are meant for party support)
Please discuss and if you have any pros or cons I will add them to the list. Thanks!