Maggot713
Coal
- Joined
- Jun 23, 2014
Atm Clerics can run around solo and completely own people... I wish for cleric to remain as a healer role. Not a solo raiding unkillable tank that does good hoe damage, great no warmup spells on low cd (Smite, Wrath) +5 to every stat, a bonus +15 to con and fullheal being used as a 50%hp heal on 20 sec cd. I suggest increasing wrath cooldown to (20s?) or adding a 1.5s warmup. Increasing smite cooldown to 10s might help also. FullHeal atm is very strong. Pretty much a layhands on 20s cd. A possible way to fix this would be changing the cooldown to 3-5 minutes. Removing the ability for the Cleric to buff themselves will hopefully help. Clerics base stats are also very strange. 9 str on a HEALER spec? 24 int (a primarily offensive stat, this is 2 less than Necromancer...a caster spec.) If Cleric is to remain a tanky class, and not a squishy healer. It needs to lose a lot of its damage. ~42 dmg per left click, ~100 dmg with no warmup, low cost, and on a short cooldown, ~70dmg on a 7 sec cd with no warmup and almost no cost. The time that the cleric can stay alive makes these low cooldown skills and left clicks deal much more damage than they should. I really want cleric to keep it's healing power (Except for self-targeted FullHeal) and to keep its tank stats. (sorry if its a bit cluttered, im not very good at using words)