Joka10
Soulsand
- Joined
- Jan 24, 2012
This is a good idea, I think. It would make the Legendary class something unique.
Stuff about Legendaries in general that is a bit off-topic in this thread...
Stuff about Legendaries in general that is a bit off-topic in this thread...
Right now, I feel like there is nothing "special" about the Legendaries (at least the ones I've really looked at (Assassin/Juggernaut). They feel like amped-up base classes. Warrior is a weakish generic tanky class. Rogue is a weakish generic sneaky stabby class. Caster is a weakish generic... caster. Healer is a weakish generic doctor type guy. Those are all really bland.
Then you've got specs. (Forgive me if I am somewhat off on these. I've only really meddled in the rogue specs.
Warrior specs:
DK- Kinda tanky highish damage class
Paladin- Really tanky lowish damage class
Samurai- Really high damage, not-so-tanky class
Dragoon- Kinda tanky really fast/agile medium damage class
Rogue specs:
Ranger- Moderately armored fairly sneaky ranged class with a lot of arrow skills
Ninja- Lightly armored fast sneaky agile class with slight/moderate melee damage
Thief- Lightly armored sneaky thieving class with moderate/heavy melee damage
Bard- AoE group buff class with moderate armor
Caster specs:
Beguiler- Tricksterish, somewhat AoE/group buff, wierd skills...
Wizard- Teleporter, somewhat heavy damage, fun/useful skills
Necromancer- Nether porter, some DoT damage, ability/movement imparing skills
Geomancer- Heavy damage, fire/ice oriented
Healer specs:
Disciple- Low healing, combat without weapons, AoE
Cleric-Powerful healing, heavy armor, not-so-combat oriented
Druid-Moderate healing, moderate combat (I think... don't know much about druid)
Bloodmage-Healer, some combat but not really, built around transferring health into power and sending health to others
So, all of those are fairly unique from one another. You get different stuff for every class you chose.
Legendaries, however, at least in their present form (as I know it), aren't really that unique. Juggernaut is a really heavily armored tanky class with fairly good damage. It's a lot like Paladin, and there's not too much unique about it. Assassin, to me, really just feels like a heavily buffed version of Rogue with a lot of Bard skills left out. While a sort of all-around class is good, I don't think it should be boring... Assassin has the basic skills from all of the rogue specs, but none of the special ones (save for poisonarrow and smoke). It doesn't seem like the mastered version of the other four rogue specs. It just feels like an advancement on rogue, and I don't really like that it is boring in that way. I don't know much about Archmage, and basically nothing about Templar. I have heard a lot of people say that Archmage is basically just Wizard with a few skills from other classes thrown in.
I feel like Legendaries should either be a new, unique class as different from the other specs that were required to gain it as those specs are from one another, or that it should be an all-around class that feels like the mastered version of all the specs it took to get it combined as opposed to just a buffed-up base class.
I know that they're REALLY in-dev right now, though, and a lot is changing. I've heard they probably won't even be out until the next map, but you hear a lot of things on the internet <.< From what I've seen so far, though, those are my opinions.
Then you've got specs. (Forgive me if I am somewhat off on these. I've only really meddled in the rogue specs.
Warrior specs:
DK- Kinda tanky highish damage class
Paladin- Really tanky lowish damage class
Samurai- Really high damage, not-so-tanky class
Dragoon- Kinda tanky really fast/agile medium damage class
Rogue specs:
Ranger- Moderately armored fairly sneaky ranged class with a lot of arrow skills
Ninja- Lightly armored fast sneaky agile class with slight/moderate melee damage
Thief- Lightly armored sneaky thieving class with moderate/heavy melee damage
Bard- AoE group buff class with moderate armor
Caster specs:
Beguiler- Tricksterish, somewhat AoE/group buff, wierd skills...
Wizard- Teleporter, somewhat heavy damage, fun/useful skills
Necromancer- Nether porter, some DoT damage, ability/movement imparing skills
Geomancer- Heavy damage, fire/ice oriented
Healer specs:
Disciple- Low healing, combat without weapons, AoE
Cleric-Powerful healing, heavy armor, not-so-combat oriented
Druid-Moderate healing, moderate combat (I think... don't know much about druid)
Bloodmage-Healer, some combat but not really, built around transferring health into power and sending health to others
So, all of those are fairly unique from one another. You get different stuff for every class you chose.
Legendaries, however, at least in their present form (as I know it), aren't really that unique. Juggernaut is a really heavily armored tanky class with fairly good damage. It's a lot like Paladin, and there's not too much unique about it. Assassin, to me, really just feels like a heavily buffed version of Rogue with a lot of Bard skills left out. While a sort of all-around class is good, I don't think it should be boring... Assassin has the basic skills from all of the rogue specs, but none of the special ones (save for poisonarrow and smoke). It doesn't seem like the mastered version of the other four rogue specs. It just feels like an advancement on rogue, and I don't really like that it is boring in that way. I don't know much about Archmage, and basically nothing about Templar. I have heard a lot of people say that Archmage is basically just Wizard with a few skills from other classes thrown in.
I feel like Legendaries should either be a new, unique class as different from the other specs that were required to gain it as those specs are from one another, or that it should be an all-around class that feels like the mastered version of all the specs it took to get it combined as opposed to just a buffed-up base class.
I know that they're REALLY in-dev right now, though, and a lot is changing. I've heard they probably won't even be out until the next map, but you hear a lot of things on the internet <.< From what I've seen so far, though, those are my opinions.