Keache
Legacy Supporter 7
- Joined
- Feb 20, 2012
- Location
- New Hampshire
So, here's what I've been brainstorming about this all day. Kainzo, as you are aware, armor is EXTREMELY powerful. Full diamond armor would make you OP, regardless of how you cut it. And the idea of a juggernaut with high armor, high hp, AND highish damage would outclass paladin and dreadknight, and samurai in every respect (maybe less so dragoon, but you get my point). Overall, I think that a juggernaut legendary is very hard to balance well, as it is basically an easymode paladin that takes even LONGER to kill, and not dying is supposed to be the paladin's suit, am I right?
So, what I propose is this: make the warrior legendary the Berserker. The idea behind the beserker is this: You are a reckless beast, casting yourself into the fray with disregard for your own health. Being a big, burly barbarian, you have higher hp than normal, similar to the juggernaut, but the major difference is that you have below average armor as a warrior (since diamond armor is for weak girly men). Your large health pool plays a role on your damage output, as to not make your abnormal amounts of hp overpowered. You are a threat to people because of your recklessness, but if you don't play skillfully enough, you'll wind up killing yourself because you'll be focused and because you hurt yourself too much.
Your bread and butter ability, which is already in, is berserk. With berserk, you can basically sacrifice health for amplified damage. This allows for some decision making: if I use berserk in a large battle, everyone will focus me before i can do anything, and beserk will be my downfall due to the damage dealt to me. Or; if i don't have the chance to be focused, I can get in and dish out damage! Since you'll have to manage your hp and be sure to not kill yourself while fighting as the berserker, it plays as a high risk/skillcap, hardcore legendary that will seperate the good berserkers from the bad ones. Berserk's values will increase per level, because as you become more frenzied from leveling you will be able to deal and take more damage. This should be a stance ability, maybe toggleable like endurance.
I'm thinking they could also have a harmtouch esque ability that is more spammable, dealt less damage, dealt less health to you, maybe call it something like reckless swing. I'd propose berserker have charge, but it's very broken at the moment, so in order to give the feel of rushing into the battle at your enemy, i propose a very short haste/swiftness II buff that lets you do that.
Basically, it'll be a drastically reduced, faster quicken.
I'm thinking armor would be something like no helmet, leather chest, iron pants, iron boots, or leather helmet, leather chest, chain pants, chai/iron boots, whichever is most balanced. This armor is weak, yes, but remember that they have lots of hp.
Weapon is axe
Will have to think of damage values, etc when I'm less tired. I'll see how I can clean this up/add more in the morning. I'm slowly losing the ability to think, so I apologise if I'm not getting a few things off clearly enough. I have more ideas/opinions of what this should be like, so I'll definitely add more tomorrow.
Thoughts and opinions, thanks!
So, what I propose is this: make the warrior legendary the Berserker. The idea behind the beserker is this: You are a reckless beast, casting yourself into the fray with disregard for your own health. Being a big, burly barbarian, you have higher hp than normal, similar to the juggernaut, but the major difference is that you have below average armor as a warrior (since diamond armor is for weak girly men). Your large health pool plays a role on your damage output, as to not make your abnormal amounts of hp overpowered. You are a threat to people because of your recklessness, but if you don't play skillfully enough, you'll wind up killing yourself because you'll be focused and because you hurt yourself too much.
Your bread and butter ability, which is already in, is berserk. With berserk, you can basically sacrifice health for amplified damage. This allows for some decision making: if I use berserk in a large battle, everyone will focus me before i can do anything, and beserk will be my downfall due to the damage dealt to me. Or; if i don't have the chance to be focused, I can get in and dish out damage! Since you'll have to manage your hp and be sure to not kill yourself while fighting as the berserker, it plays as a high risk/skillcap, hardcore legendary that will seperate the good berserkers from the bad ones. Berserk's values will increase per level, because as you become more frenzied from leveling you will be able to deal and take more damage. This should be a stance ability, maybe toggleable like endurance.
I'm thinking they could also have a harmtouch esque ability that is more spammable, dealt less damage, dealt less health to you, maybe call it something like reckless swing. I'd propose berserker have charge, but it's very broken at the moment, so in order to give the feel of rushing into the battle at your enemy, i propose a very short haste/swiftness II buff that lets you do that.
Basically, it'll be a drastically reduced, faster quicken.
I'm thinking armor would be something like no helmet, leather chest, iron pants, iron boots, or leather helmet, leather chest, chain pants, chai/iron boots, whichever is most balanced. This armor is weak, yes, but remember that they have lots of hp.
Weapon is axe
Will have to think of damage values, etc when I'm less tired. I'll see how I can clean this up/add more in the morning. I'm slowly losing the ability to think, so I apologise if I'm not getting a few things off clearly enough. I have more ideas/opinions of what this should be like, so I'll definitely add more tomorrow.
Thoughts and opinions, thanks!