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Suggestion Class Balance Suggestions/New Class Suggestion

Nether281

TNT
Joined
Mar 30, 2014
Class Balance Suggestions

Bold + Italicized = Values I think should be changed.

Berserker

Berserker is one of my favorite ideas for a class, a warrior that channels their rage into their attacks for great power, but the class is very lack luster in the crazed sustain part of the kit so here are some thoughts:

BerserkerRage: Your attacks are filled with unyielding rage. The physical damage you inflict is increased by 0.4% for every 1% of your missing health, up to a maximum of 35%.

Remove Bladegrasp: It seems kind of pointless for a tank class built around staying on a low threshold of health for damage and sustain and just not a great concept for an enraged fighter to have.

Whirlwind: You unleash a furious whirlwind for 6 seconds within which you strike all enemies within 4 blocks every half a second for (15 + 0.5 per strength point) physical damage.

DreadKnight
Another sustain tank that has failed my expectations in fights, honestly, theres no point in some of these abilities seeing that DreadKnight basically has to stay in between all enemies of a fight to have even a small amount of sustain, and even when lots of enemies are in one area Dreadknights sustain just simply is too miniscule:

SoulLeech: You leach health from the soul of your target (within 8 blocks), drawing (14 + 0.1 per intellect point) damage every 2 seconds over 16 seconds and at the end receiving 100% of the damage you've dealt back to your own health. Takes 1 second to warm up.

DreadAura: You emit an aura of dread which you turn off and on at will! Every 2.5 seconds your aura damages all enemies within 10 blocks for (9 + 0.35 per intellect point) dark damage, drawing healing for yourself from your victims of up to (40 + 0.5 per constitution point)% of the damage dealt (but no more than 75 health in a single instance). The effort costs you 30 mana each 2.5 second tick.

Manafreeze ---> ManaDrain
Manafreeze is kind of pointless seeing as the mana regen rates are kinda bad already, so i think it should absorb mana from the target instead.

Desecration: You mark the ground around you with unholy power, dealing (20 + 0.3 per intellect pont) every 0.5 seconds for 5 seconds, within 6 blocks to the side and 3 blocks up and down (cylinder). Enemies within the area are slowed while restoring 10% of the damage dealt.

Dragoon

REPLACE SUPERJUMP WITH DRAGON SMASH
SuperJump: After a 1 second delay, you take a mighty leap straight up into the air and come crashing down to knockup anyone in a (1 + 0.02 per strength point) block radius, dealing (25 + 0.01 per strength point) of physical damage
CD: 45seconds




Proffesion Revamp Suggestions



Miner

ExtremelyPicky, a skill that speeds your passive or active mining speed like MCMMO.
Light, should be a toggle that maybe drains a glowstone or redstone every minute or so?
RefineResources, a skill that gives you increased chances to get more metals by using a reagent of some sort.
LocateIron/Gold/Mineral, a skill that tells you where a mineral is via cords.
BatteryPowered, a skill that toggles to increases your mining radius but slows your overall mining speed.
MineralIncome, collect small amounts of money for mining precious minerals.
HydraulicMining, cause obsidian to be broken extremely fast, no other blocks.
AquaticMiner, a skill that increases your mining speed in water.



Enchanter

Randochanto, a skill that gives a random enchant depending on the material and takes a random amount of exp from you to use it.
Inscribe, write a message onto an item that can only be read by those who have been chosen to read it.
Glo, a skill that enchants items with nothing but causes them to have that nice glow effect for fun.
EnhanceSight, something to help you see in the dark or see better in water.



Blacksmith


AlloyRefinement, cause some tool, weapons and armors to come with a small bonus when correct materials are in your inventory.
LegendarySmithing, a skill that causes some work to come with low level enchants or bonuses.
HephaestusAssist, have a chance to get some materials back from repairing or crafting


Alchemist/Runesmith

Combine the 2.
Alchemist can get boosted effects from potions?


Farmer/Merchant

Also combine these 2?

Forage, should be a passive among walking every 100 or so blocks to find something.
SummonMobs, maybe they could summon a monster worth 0 exp and high hp for some reason?
ResourceProfficiency, costs less to make cakes or bread with the right materials in you inventory


Engineer

Ideas from Tactician might be used here. (V See Tactician below. V)


---------------------------------------------

Class suggestions

VoidStrider,: VoidStriders are masters of disruption and harnessing the power of The End to take out most foes as quickly as their powers let them, focusing mainly on stopping powerful backliner enemies from casting their spells that deal tons of damage while dealing tons of damage to them.

Classification: Warrior/Rogue/Caster
Health: Medium
Manapool: Low
Weapon of choice: Fishing Rod

Skills

Level 1: (Passive) Contribution, a skill that converts a % of damage dealt to you into mana while also avoiding that said converted damage.
Level 1: (Active) Reflect, a skill that, for a small window of time, will let you counter magic damage and deal a 1.35x damage reflection to the caster (Makes hostile AoE's friendly if timed correctly and reflects only one tick of DoT if used while debuffed with a DoT)
Level 1: (Active) SoulInvasion: Abilities used on enemies that are linked (hooked by fishing line) take 10% extra damage from VoidStriders abilities.
Level 5: (Active) VorpalEnigma, a DoT skill that disrupts casting every tick, but does not completely silence the target, leaving them able to cast instant spells if not used on the silence tick.
Level 10: (Active) AbyssalWithdraw, become immune and absorb any spells used on you that are magic based for a certain amount of time.
Level 20: (Active) VoidAssault, teleport to the enemy furthest to you within a certain radius and appear behind them.
Level 30: (Active) SinkingStrike, empower your blade to slow and blind an enemy for a certain amount of time.
Level 40: (Active) Nightmare, instill a target with fear causing them to be silence for a certain amount of time and blinded for the duration.
Level 50: (Active) EnderInstance, give you outside access to Enderchests.
Level 55: (Active) CallOfTheHorde, summon a group of Endermen to attack the amount of enemies caught in the initial AoE cast for a few seconds while stunning them for a minimal amount of time.
Level 60: (Tier2) (Passive) VoidPrince, gain (X) amount of intellect (Or whatever most of the abilities scale off of) for each 5 seconds you are in consecutive combat.




Beyino, Beyinos are Casters that have studied the art of decay and human bodily harm, the children of Plague and Chaos, they stop at nothing when it comes to taking down an enemy, keeping their distance and wearing down their enemies until they can go in for the kill.

Classification: Caster/Rogue
Health: Low
Manapool: Medium
Weapon of Choice: Sword/Spade/Paper/Blazerod/Book/Flint/Rotten Flesh/Fish

Skills

Level 1: (Passive) PlagueChaser, Abilities casted on enemies give you stacks of Plaguesmithing, when you achieve 10 stacks, you gain a speed boost to help you chase down your prey.
Level 1: (Passive) Openwounds, Your basic attacks deal 1% of your targets maximum health as damage instead of a flat amount. (Extra damage if using a weapon of choice)
Level 1: (Active) SeepingDeath, Poison your weapon and deal an extra 4% of current health to targets for 5 seconds.
Level 5: (Active)Beguile, Your target (within 8 blocks) wanders witless, drifting a block or two every half-second for (2.5 + 0.15 per charisma point) seconds. (Adds a stack of Plaguesmithing)
Level 10: (Active) PlagueBomb, You summon a plagued sheep which will deal (130 + 3 per intellect point) AoE (area of effect) damage within a 5 block radius of where it dies. (Adds a stack of Plaguesmithing)
Level 15: (Active) Hallucinate, Blind your enemy and exhaust them to do 20% less damage while also giving them Nausea. (Adds a stack of Plaguesmithing)
Level 25: (Active) BurningDesire, Deals %Health damage over time depending on your stacks of Plaguesmithing. (Adds a stack of Plaguesmithing)
Level 30: (Active) SynapseAttack, Destroy Synapses of the enemy causing flat Damage over Time and slowing them a small amount for a quarter of a second. (Adds a stack of Plaguesmithing)
Level 45: (Active) MuscularAtrophy, Weaken the enemy while dealing a large amount of damage for moving at all after intially being affected, dealing %health each tick. (Adds a stack of Plaguesmithing)
Level 55: (Active) MemorySlack, Silence the enemy for 2 seconds and root them for 2 while slowing them for 3, and dealing more damage over time. (Adds a stack of Plaguesmithing)
Level 60: (Tier2) (Active) Mindfreak, instill a nightmare to 3 enemies in the area while fearing them for a few seconds and dealing massive damage over time and doubles if they have 10 stacks of Plaguesmithing while also removing all 10 stacks.



FrostGuard, Behemoths of the Ice, these warrior train using the most fragile of substances to transform them into bastion bulwarks for their friends. Using the power and fluidity of snow, you cant run from them, but you can TRY to fight them.

Classification: Warrior
Health: High
Manapool: Medium
Weapon of Choice: Hoe

Skills

Level 1: (Passive) StayFrosty, Most of Frostguards abilities cost Snowballs, Ice, or Snow blocks respectively.
Level 1: (Active) Icebolt, shoot a projectile at a target to deal damage to them and slow them by 50% for 1 second.
Level 1: (Passive) Shield, FrostGuards can hold a shield to protect themselves from oncoming attacks.
Level 1: (Passive) Chillax, apply a debuff to enemies called 'Chill-Out!', every 2 enemies affected by the debuff will grant bonus armor/magic resist.
Level 5: (Toggle)
FreezeAura, deal damage and slow to enemies in an area of up to 5 blocks wide every 2 seconds.
Level 10: (Active) Taunt, you taunt all enemies within 10 blocks of you. While taunted, they deal 50% less damage to all targets other than you for 6 seconds.
Level 10: (Active) Bash, you bash your target within 4 blocks with all your strength, dealing (25 + 0.875 per strength point) damage and interrupting their casting.
Level 10: (Active) Cleave, you cleave your target (within 6 blocks) and all enemies within 3 blocks of your target with your Hoe for 100% weapon damage.
Level 15: (Passive) Perseverance, each second spent in combat grants a stack of Tenacious giving you resistance to all cc depending on how many stacks you have, 1 stack = 1% up to a maximum of 15%.
Level 20: (Active) Glaze, summon a quick breath of freezing air in a 3 block radius, stunning your enemies and giving them weakness for half a second.
Level 30: (Active) Blizzard, you summon a powerful blizzard to your target location within (17 + 0.225 per intellect point) blocks . You shower (200 + 3.125 per intellect point) ice bolts within 4 blocks of your target, each of which deals (30 + 0.875 per intellect point) damage to and slows any targets they hit for 2 seconds. Takes 1.5 seconds to warm up.
Level 40: (Active) Motionless, stop your enemy in their tracks with a stun from up to 10 blocks away.
Level 40: (Passive) Ice Body, being hit by a physical attack causes enemies to receive 'Chill-Out' debuffs.
Level 45: (Active) BreakTheIce, cause a spike of ice to rupture at the target location forming a structure for 5 seconds before melting away.
Level 50: (Active) Glaciate, cause damage to enemies in the area while stunning them and applying stacks of 'Chill-Out'
Level 60 (Tier 2) (Passive) IceIceBaby, health is increased by 20% and take 10% reduced damage when below 25% of your maximum health, these effects are doubled while in a snow biome at a height above 100 or while on Ice.



MageHunter, fighters that are constantly a threat to all users of magic, MageHunters use the art of the arcane as a weakness to all enemies, mastering arcana over years to master their enemies and show them their place.

Classification: Rogue
Health: Low
Manapool: Low
Weapon of Choice: Books/Fist/Paper/Sword/Fish

Skills

Level 1: (Passive) Arcanamaster, take 25% less damage from magical sources.
Level 1: (Passive) Oom, gain mana by landing blows on enemies, (Little to no mana regen passively)
Level 1: (Active) Blink, you are teleported up to (7 + 0.1 per intellect point) blocks in the direction you are looking. Can be used through 1x1 holes. Can not be used while you are rooted.
Level 5: (Active) Manadrain, steal mana from enemy target to fill your own mana.
Level 10: (Active) Track, you obtain X,Y,Z coordinates to within 100 blocks of a player. Mana cost decreases as your levels increase. (Reagents: Compass)
Level 10: (Active) FocusOut, turn on to deal bonus magic damage to enemies while also consuming mana per hit and disabling 'Oom' and turn off to continuously gain mana per hit instead of dealing extra damage.
Level 15: (Active) MissingEssence, deal some initial damage to target enemy, then deal bonus damage depending on how low their mana pools are, maximum bonus of 100% extra damage capping out at 50% missing mana.
Level 20: (Active) Spellshield, cast spellshield on an ally or yourself to shield the target from a single magic source.
Level 30: (Passive) Suboverdue, after killing a mage classed enemy gain bonus movement speed for a few seconds.
Level 40: (Active) StasisField, stop everything in a 10 block radius from moving or being able to cast spells.
Level 50: (Active) Reflect, for 1 second, any spell that hits you, immediately returns to sender at 1.35x the damage.
Level 55: (Active) Manafreeze, you stop your target's mana regeneration (within 5 blocks) for 10 seconds.
Level 55: (Tier 2) (Active) EssenceVortex, take mana from enemeis in a 5 block radius over 10 seconds and silence them for half a second for each tick.
Level 60: (Tier 2) (Active/Passive) AscensionOfMagica, all passive effects are increased by a small amount, cast this spell to take 50% less damage from magic sources while also using up 1/4th of your maximum health to cast for 5 seconds.



(Proffesion)
Tactician, a class based entirely on defending your home and leading enemies into fun-filled traps for the lol's.

Skills

Level 1: (Passive) AcmeProducts, have a 20% chance of traps backfiring on placement while also causing you to be unable to place them while in combat.
Level 10: (Active) Landmine, detects players in a 3 block cube then detonates to deal damage in a 5 block radius with its damage increasing both on the players level and the amount of time it has been armed (up to a maximum of 1 minute dealing 50% bonus damage based on time and 100% based on level)
Level 15: (Active) GravityField, lays down an aoe that either slows enemies by dragging them down, or give you and your party a small jump and speed boost.. (Toggle through sneaking?)
Level 25: (Active) Springbored, detects enemies in a 2 block cube that launches them sky high and back some based on your level and dexterity! (Or at least enough to deal minor damage)

Level 35: (Active) DispenseMetal, lets you set up a trap on a wall that will fire a 'cannonball' in the target direction when an enemy walks in its line of sight, or souls if you're just that rich?
Level 45: (Active) Pitfaller, detects enemies on a 2x2x1 platform that when activated, quickly drops them into a 2 block cube while also slowing them.
Level 55: (Active) StickToIt, is an aoe that can be placed on a wall or roof to suck up enemies and keep them held for a second or so.
Level 60: (Active) ConductionOrchestra, set a large area on the ground to deal damage over time awhile also ticking enemies at an extremely fast rate

Please leave your thoughts and comments on my ideas down below, id really love to hear the feedback!
Remember this is all just an idea! None of this is confirmed to be actually implemented... yet...
 
Last edited:

ncbugboy

Legacy Supporter 4
Joined
Jun 1, 2013
Class Balance Suggestions


Class suggestions

VoidStrider: VoidStriders are masters of disruption and harnessing the power of The End to take out most foes as quickly as their powers let them, focusing mainly on stopping powerful backliner enemies from casting their spells that deal tons of damage while dealing tons of damage to them.

Classification: Warrior/Rogue/Caster
Health: Medium
Manapool: Low
Weapon of choice: Fishing Rod

Skills

Level 1: (Passive) Contribution, a skill that converts a % of damage dealt to you into mana while also avoiding that said converted damage.
Level 1: (Active) Reflect, a skill that, for a small window of time, will let you counter magic damage and deal a 1.35x damage reflection to the caster (Makes hostile AoE's friendly if timed correctly and reflects only one tick of DoT if used while debuffed with a DoT)
Level 1: (Active) SoulInvasion: Abilities used on enemies that are linked (hooked by fishing line) take 10% extra damage from VoidStriders abilities.
Level 5: (Active) VorpalEnigma, a DoT skill that disrupts casting every tick, but does not completely silence the target, leaving them able to cast instant spells if not used on the silence tick.
Level 10: (Active) AbyssalWithdraw, become immune and absorb any spells used on you that are magic based for a certain amount of time.
Level 20: (Active) VoidAssault, teleport to the enemy furthest to you within a certain radius and appear behind them.
Level 30: (Active) SinkingStrike, empower your blade to slow and blind an enemy for a certain amount of time.
Level 40: (Active) Nightmare, instill a target with fear causing them to be silence for a certain amount of time and blinded for the duration.
Level 50: (Active) EnderInstance, give you outside access to Enderchests.
Level 55: (Active) CallOfTheHorde, summon a group of Endermen to attack the amount of enemies caught in the initial AoE cast for a few seconds while stunning them for a minimal amount of time.
Level 60: (Tier2) (Passive) VoidPrince, gain (X) amount of intellect (Or whatever most of the abilities scale off of) for each 5 seconds you are in consecutive combat.




Please leave your thoughts and comments on my ideas down below, id really love to hear the feedback!
Remember this is all just an idea! None of this is confirmed to be actually implemented... yet...

Now I'm not much on balancing, but this void strider, Holy shit. First of a no summons will ever work. Second, many of these skills feel very based off other classes, like Sinking strike, which could come directly from runeblade. This gameplay seems somewhat like a massive hybrid between all classes cept for support. I like the idea, but just needs much much more thought. Not even any mana cost or damages.
 

Nether281

TNT
Joined
Mar 30, 2014
Now I'm not much on balancing, but this void strider, Holy shit. First of a no summons will ever work. Second, many of these skills feel very based off other classes, like Sinking strike, which could come directly from runeblade. This gameplay seems somewhat like a massive hybrid between all classes cept for support. I like the idea, but just needs much much more thought. Not even any mana cost or damages.
I was just going to leave the numbers to the staff members but due to its utility i would imagine it to be low damage and medium scaling with high mana costs, also i didnt even know runeblade had an ability like Sinking Strike tbh, woops lol
 

ncbugboy

Legacy Supporter 4
Joined
Jun 1, 2013
I was just going to leave the numbers to the staff members but due to its utility i would imagine it to be low damage and medium scaling with high mana costs, also i didnt even know runeblade had an ability like Sinking Strike tbh, woops lol
Runeblade doesn't, however it seems very similar to a runeblade skill. The way it uses runes to attack
 

Nether281

TNT
Joined
Mar 30, 2014
Runeblade doesn't, however it seems very similar to a runeblade skill. The way it uses runes to attack
Oh I see, well it could always be a short ranged spell if anything if that were to ever be an issue, if anything I just hope one of the ideas I have posted here might be used in the future
 

Nether281

TNT
Joined
Mar 30, 2014
Added suggestions for Berserker and Dreadknight, the reason im focusing on warriors right now is because i have never had the time to switch over to any other role on Herocraft and therefore, have no right to say what should happen to them in the future.
 

Nether281

TNT
Joined
Mar 30, 2014
Added new class suggestion called Beyino based on Damage over Time effects since nowadays everything is about burst.
 
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