• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Suggestion Chaos orb change

Beau_Nearh

Portal
Joined
Jan 31, 2014
Skill is for pyromancer, level 1.

Current skill;

Mana cost - 275
Stamina cost - 110
Cool down (CD) - 7 seconds
Damage - 90 (+1.875 per intellect level)
Other effects - it teleports the player to the target/ location on impact. Ignites target. Range from horizontal 6ish blocks


Suggested change;

Mana cost - 250
Stamina cost - 150
Cool down (CD - 8 seconds
Damage - 65 (+1.875 per intellect level)
Other effects - teleports player to target/ location of impact. Applies root for 1 (+0.05 per charisma level) to the target. Ignites target. Range from horizontal 8-9(2 block increase).



I feel as I have to justify my suggestion to this change so I'll try. At the moment, chaos orb is Pyromancer's bread and butter skill wise (also is the main skill that makes it stand out to other classes). However, the problem with the current skill is that it's range is horrendous as well as acts as a poor gap closer due to the fact it knocks the target back (there is no point having a very high attack damage if you can't get more than 1 hit off the target) and has little to no range. With this change, it would help utilise one of Pyromancer's main strength, it's attack damage (56 damage at level 65 with a diamond axe). This change could also get rid of the need for maim.
 
Last edited:

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
Skill is for pyromancer, level 1.

Current skill;

Mana cost - 275
Stamina cost - 110
Cool down (CD) - 7 seconds
Damage - 90 (+1.875 per intellect level)
Other effects - it teleports the player to the target/ location on impact. Ignites target. Range from horizontal 6ish blocks


Suggested change;

Mana cost - 250
Stamina cost - 150
Cool down (CD - 8 seconds
Damage - 65 (+1.875 per intellect level)
Other effects - teleports player to target/ location of impact. Applies root for 1 (+0.05 per charisma level) to the target. Ignites target. Range from horizontal 8-9(2 block increase).



I feel as I have to justify my suggestion to this change so I'll try. At the moment, chaos orb is Pyromancer's bread and butter skill wise (also is the main skill that makes it stand out to other classes). However, the problem with the current skill is that it's range is horrendous as well as acts as a poor gap closer due to the fact it knocks the target back (there is no point having a very high attack damage if you can't get more than 1 hit off the target) and has little to no range. With this change, it would help utilise one of Pyromancer's main strength, it's attack damage (56 damage at level 65 with a diamond axe). This change could also get rid of the need for maim.
Pyromancer isn't exactly supposed to be a mobile class. And it has a stun. Use it.
 

Beau_Nearh

Portal
Joined
Jan 31, 2014
Pyromancer isn't exactly supposed to be a mobile class. And it has a stun. Use it.

Well currently, the only stun it has is great combustion that comes at level 55. I do admit it is a great skill but just having a single skill that roots a player for this type of class doesn't feel right. Sure you may say maim applies a slow effect to the target but I'd happily sacrifice great combustion for a skill that is obtained at a lower level with a lot less damage and a shorter cold down (40 seconds for great combustion is painful, very painful but is fairly balanced). On another side note, combustion has the greatest cool down in terms of skills that root the players within the caster class type (15 more seconds).
 
Top