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Caster Melee/Ranger nerf?

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SaberStone

Legacy Supporter 2
Joined
Jul 28, 2011
Well as of today, as a level 30 geomancer, I was fighting a ranger(level 9) at long range with me shooting fireballs him shooting arrows when he suddenly charges at me with his axe. Given that each arrow does 15 hp per shot (according to wiki) I was down to half hp already. Without any choice I had to use a melee weapon which was a diamond hoe. 8 dmg of an axe to 5 of a caster's hoe is a little unbalanced maybe? Since rangers already have such a powerful ranged attack, should they also be able to take you out as easily with an axe just as easily as another melee fighter? I dont know about others out there but from my perspective, either ranger's are a little OP, or that caster's melee could be upped by a little bit.

One more thing. Is there a reason a gold hoe does the same damage as a diamond one?
 

Toadnzack

Gold
Joined
Aug 5, 2011
Casters aren't supposed to be good in close combat. I don't see why they HAVE to be completely balanced, Some classes will be weaker to others by default. Its part of the game.
 

SaberStone

Legacy Supporter 2
Joined
Jul 28, 2011
haha just a suggestion toad. But the casters melee is so bad, its unbelievable.
 

jmoney222

Legacy Supporter 5
Joined
Apr 22, 2011
Location
Texas
Saber, as a specced caster, your fireballs do like 20 base damage, and quite a bit more over time (from the fire).
 

SaberStone

Legacy Supporter 2
Joined
Jul 28, 2011
true jmoney but we dont got too many of those fireballs in stock every time. Poor people like me dont have the money for cookies of consume. Whereas rangers get as many arrows as they can spend
dealing 15 dmg each plus a skill of fire arrow/ice arrow which is brutalassrape if I didnt have flameshield for geomancer

@jmoney
 

Spicycheez

Portal
Joined
Aug 4, 2011
Oh and Rangers are getting their arrow damage upped to 25. Sure bows are hard to aim but they have root which is basically a free 25dmg every few seconds. Root, 25dmg, root 25dmg, root, 25dmg, root, dead.
 

c12095

Holy Shit!
Joined
Jun 22, 2011
Oh and Rangers are getting their arrow damage upped to 25. Sure bows are hard to aim but they have root which is basically a free 25dmg every few seconds. Root, 25dmg, root 25dmg, root, 25dmg, root, dead.

Yet we have rangers being called ballanced...
 

SaberStone

Legacy Supporter 2
Joined
Jul 28, 2011
@Kainzo
haha I understand what your saying but if rangers get their damage upped to 25 wouldnt that kinda be like massive overkill? Caster melee I see now should definitely not be upped as we have fireballs that deal a lot. But if rangers can carry stacks and stacks of arrows dealing 25 each well im pretty sure i'd be running at the site of every single ranger I see.
 

GraRona

Portal
Joined
Jul 23, 2011
They already have their damage upped to 25. That was introduced like a few weeks ago. Any of your encounters with rangers recently were the 25 damage rangers. Also, you are forgetting we have to charge up our bow to get any recent range. While charging our bow, we have limited movement and it takes time to charge.
 

SaberStone

Legacy Supporter 2
Joined
Jul 28, 2011
They already have their damage upped to 25. That was introduced like a few weeks ago. Any of your encounters with rangers recently were the 25 damage rangers. Also, you are forgetting we have to charge up our bow to get any recent range. While charging our bow, we have limited movement and it takes time to charge.
I thought thats why you are called range" r
I agree with your argument of the charging but you guys are supposed to be ranged fighters. NOT the sorta people that run in, root you, and shoot you with a bow at close range or whack a few times with a diamond axe.
Instead I think rangers should be the class where you snipe people from afar dealing heavy amounts of damage like a sniper rifle sort of. If you hit, dam that person that just got shot is screwed as hell especially if you had it charged with fire/ice.
 

GraRona

Portal
Joined
Jul 23, 2011
The problem is, getting a shot in without root is damn impossible. You try it yourself. With 1.8's new sprinting combined with Notch's physics lag, it is near imposssible to get a hit on a moving target unless they are

  • In water (not on a boat)
  • Stuck in lava
  • Walking but not sprinting
  • I am super close to the person and they are charging at me in a straight line
When you see people sprinting, it doesn't look like a smooth walking movement like it was in 1.7.3 Now it's super jumpy and choppy. You see someone in a place for about a second and you fire your arrow only having it hit thin air while your target goes sprinting away. If I try charging up my bow again, it gives the target even MORE time to run away. At this time, my only choice is to pursue in with sprint and hack away with my diamond axe. If I get lucky and he stops one too many times to eat some food, I can get a root on him and a firearrow. This is why we rangers NEED root to survive along with a viable close combat option. Casters don't have to charge up at all so they have their aiming fixed pretty well. The mana regen/cooldown of fireball is nothing compared to our bow charging up.
 

SaberStone

Legacy Supporter 2
Joined
Jul 28, 2011
I've tried on ssp, I could get shots in easily from a long distance away (100 blocks away is my still my best shot so far) seeing that they're not moving. However like you said, It was definitely hard to shoot a creeper thats WALKING. I understand what you think about the close combat then doesnt that mean at least your range could be chopped down at least a bit? Your whacks with a diamond axe are just as effective. Whereas a casters fireball ( you only have 6 in my case) do 25 dmg each after fire chews them down. Which is just as good as arrows. except we ONLY have 6. btw it takes us 15 seconds to regen 1 fireblal to my understanding. Rangers have unlimited(amount of arrows) and about 2.5 seconds for full charge. By the time I might get a shot on you you'll have 6 arrows on the way. Also us casters dont have a secondary choice other than ranged DPS. its basically only shoot or run. Charging in with a hoe isnt the greatest idea. To all you ppl out there that are thinking hoe the other way, well yea.. nvrm.
 

SaberStone

Legacy Supporter 2
Joined
Jul 28, 2011
Oh and Rangers are getting their arrow damage upped to 25. Sure bows are hard to aim but they have root which is basically a free 25dmg every few seconds. Root, 25dmg, root 25dmg, root, 25dmg, root, dead.
Exactly -_- this is when you use your bows close range
 

GraRona

Portal
Joined
Jul 23, 2011
If we go full CC we will never get you because your fireball is enough to kill us. It is impossible for us to get a shot without root with sprinting and lag (which the server has right now). Root has a feeble range so basically, we are at an equal playing field of the casters if not worse.

Rangers are from the ROGUE path. Rogues get 8 damage with an iron sword. To get less would be degrading and unrealistic. Casters are masters of range. They are a FULL range class. If you want a decent combo of range and melee, go Ranger. If you want full melee, go Samurai or Ninja. If you want FULL range, go caster. You made the choice so stick with it.
 

SaberStone

Legacy Supporter 2
Joined
Jul 28, 2011
If we go full CC we will never get you because your fireball is enough to kill us. It is impossible for us to get a shot without root with sprinting and lag (which the server has right now). Root has a feeble range so basically, we are at an equal playing field of the casters if not worse.

Rangers are from the ROGUE path. Rogues get 8 damage with an iron sword. To get less would be degrading and unrealistic. Casters are masters of range. They are a FULL range class. If you want a decent combo of range and melee, go Ranger. If you want full melee, go Samurai or Ninja. If you want FULL range, go caster. You made the choice so stick with it.
I dont agree. Rangers are named rangers for a reason like i've said before. A fully charged bow can go way farther than a shot fireball. And casters were nerfed already. Points an accusing glare at Granola
 
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