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Suggestion Caster/Healer attribute change

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
I think a couple of the casters/healers along with their tier 2 class could use a shift in some of the attribute points from endurance to other attributes to better fit their roles. I'm sure some other classes might need some changes as well, but this is what I have so far. Note I didn't touch disciple or pyromancer, because they need some endurance for stamina regeneration. Let me know what you guys think.

Wizard:
Endurance: 12->5
Constitution: 17->20
Intellect: 31->33
Wisdom: 23->24
Sorcerer:
Endurance: 12->5
Constitution: 18->22
Intellect: 34->37

Necromancer:
Endurance: 15->5
Constitution: 20->22
Intellect: 26->30
Wisdom: 22-26
Defiler:
Endurance: 15->5
Constitution: 22->24
Intellect: 31->35
Wisdom: 25->29

Beguiler:
Endurance: 10->5
Intellect: 29->31
Wisdom: 20->23
Illusionist:
Endurance: 10->5
Intellect: 31->33
Wisdom: 25->28

Druid:
Endurance: 11->5
Intellect: 23->25
Wisdom: 31->34
Stormcaller:
Endurance: 11->5
Intellect: 29->31
Wisdom: 33->36

Bloodmage:
Endurance: 12->5
Constitution: 22->24
Intellect: 26->29
Wisdom: 24->26
Leech:
Endurance: 12->5
Constitution: 24->26
Intellect: 31->34
Wisdom: 27->29

Cleric:
Endurance: 10->5
Constitution: 17->18
Intellect: 24->25
Wisdom: 30->33
Vicar:
Endurance: 10->5
Constitution: 20->21
Intellect: 26->27
Wisdom: 34->37


Shaman:
Endurance: 14->5
Constitution: 19->20
Intellect: 28->32
Wisdom: 24->28
Soothsayer:
Endurance: 15->5
Constitution: 19->21
Intellect: 30->34
Wisdom: 30->34

Double check to make sure my math is right - The total amount of attribute points in tier 1 classes should remain at 100 and 110 for tier 2.
 
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