To make a hidden switch put [X] on the second line of a sign. Place a switch next to the sign (or on the block above/below it)
To activate the hidden switch click on the block on the side opposite the sign. This will toggle the switch you placed next to the sign.
(not 100% certain but it appears that only a mason can activate the hidden switch)
*Fixed*The whole "You are not allowed to do that." thing happens to me too, and I'm not a specced Crafter or Caster.
default:
permissions:
- bettermechanics.small_bridge.use
- bettermechanics.bridge.use
- bettermechanics.small_gate.use
- bettermechanics.gate.use
- bettermechanics.small_door.use
- bettermechanics.door.use
- bettermechanics.lift.use
- bettermechanics.hidden_switch.use
CreateHidden-Switch:
usage: Hidden Switch Creation
permissions:
- bettermechanics.hidden_switch.create
permission-skills:
CreateHidden-Switch:
level: 55
Havent had any reports of anything in BetterMech broken. @Danda can you test on the test server please?Bump, It appears that Better Mechanics is broken on almost every single aspect. Gates, Switches, Bridges, Doors. This makes my Mason awesomeness sad. I think the only thing that does work fully is sBridge, Lift, and sDoor.
Danke - it should all be the same - I think - if not feel free to edit the configs. Last I checked these all worked on our last testing phase. You may need to update test to latest cb++ (254)ye I'll do that now
Gates ... doors .. bridges - can you make these? I havent dealt much with hidden switches to be honest - they may have never worked properly.
Gates, Bridges, door and lifts all work fine.Gates ... doors .. bridges - can you make these? I havent dealt much with hidden switches to be honest - they may have never worked properly.
k - I can only assume that H-switches probably never worked and the above necroing bumper doesn't know exactly how to add gates/doorsGates, Bridges, door and lifts all work fine.
Well, to be frank we have a private repo for BetterMechs, @Sleaker & @unknownloner have access to it.So after looking at the Github for BetterMechanics, I believe I found the issue with hidden switches. The guy never put them in, all it does is broadcast a message you created one.
For issues people have with extra parameters with width of doors/bridges and the [101] for gates. The plugin never checks 3rd or 4th lines for extra parameters. Also for gates with the iron and wood fence issue, whatever the config file has listed last for block types and it finds one somehow in it's range it will always use that.