kevinlive
Legacy Supporter 2
- Joined
- Jul 10, 2011
- Location
- Norway, Vardø
Ok, to start off - the balance team doesn't work, I don't get why we have a community driven balance team, it doesn't work, and it will never work. The specs we have on herocraft are highly unbalanced, 50% of the specs are either op or up.
I'll be talking about the up classes, and the op classes. I'll also bring up a few suggestions on how to help balance the classes.
Warrior
All of the specs are too strong except maybe dreadknight(I haven't even seen one this map), the damage buff you did on their weapon damage was unnecessary, the warrior path needed it, but not such a huge buff, and not the specs.
-Dragoon- deals too much damage, lower some of their numbers.
-Samurai- 94 sword damage, full chain, 990 hp, double movement speed for 20 seconds. Two DoTs that is stronger than a Necromancer's DoTs. Does this seem balanced?
Lower sword damage, less hp(instead of nerfing the armor).
Make one a short burst of speed with a low cooldown.
-Paladin- Too tanky, too much damage. Higher cooldowns on skills, lower sword damage.
Caster
-Necromancer- Why are you nerfing necro again? The class was on the weaker side before the drainsoul nerf. Now, a lvl 1 caster's fireball deals more damage, and has a lower cooldown, how is that balanced?
Decay deals 200 dmg over 21 seconds, bolt deals 285 instant damage.
Plague deals 140 AoE dmg over 15 seconds, pulse deals 116 instant AoE damage.
You see where I'm going with this?
Regardless, remove poison. Divide the damage from poison into Necro's two other DoTs.
-Wizard- Too much utility with that 5s slow, the slow in itself is fine, but it lasts for too long, making the wizard able to root, slow, burst and blink away without taking damage.
-Beguiler- Beguiler has a worse root, due to that they might need a slighly stronger icebolt(not 5s duration I mind you.
Rogue
Rogue classes seems weak now because they can't beat any of the warrior classes, nerf the warrior classes - this needs to be done.
-Runeblade- Same one suggestion as samurai.
Needs a health boost, get's destroyed by all classes including casters.
Healer
I don't really have any info on healers, but I think most, if not all are balanced.
I'll be editing the post as we go.
Discuss.
I'll be talking about the up classes, and the op classes. I'll also bring up a few suggestions on how to help balance the classes.
Warrior
All of the specs are too strong except maybe dreadknight(I haven't even seen one this map), the damage buff you did on their weapon damage was unnecessary, the warrior path needed it, but not such a huge buff, and not the specs.
-Dragoon- deals too much damage, lower some of their numbers.
-Samurai- 94 sword damage, full chain, 990 hp, double movement speed for 20 seconds. Two DoTs that is stronger than a Necromancer's DoTs. Does this seem balanced?
Lower sword damage, less hp(instead of nerfing the armor).
Make one a short burst of speed with a low cooldown.
-Paladin- Too tanky, too much damage. Higher cooldowns on skills, lower sword damage.
Caster
-Necromancer- Why are you nerfing necro again? The class was on the weaker side before the drainsoul nerf. Now, a lvl 1 caster's fireball deals more damage, and has a lower cooldown, how is that balanced?
Decay deals 200 dmg over 21 seconds, bolt deals 285 instant damage.
Plague deals 140 AoE dmg over 15 seconds, pulse deals 116 instant AoE damage.
You see where I'm going with this?
Regardless, remove poison. Divide the damage from poison into Necro's two other DoTs.
-Wizard- Too much utility with that 5s slow, the slow in itself is fine, but it lasts for too long, making the wizard able to root, slow, burst and blink away without taking damage.
-Beguiler- Beguiler has a worse root, due to that they might need a slighly stronger icebolt(not 5s duration I mind you.
Rogue
Rogue classes seems weak now because they can't beat any of the warrior classes, nerf the warrior classes - this needs to be done.
-Runeblade- Same one suggestion as samurai.
Needs a health boost, get's destroyed by all classes including casters.
Healer
I don't really have any info on healers, but I think most, if not all are balanced.
I'll be editing the post as we go.
Discuss.