Rhombu
Wood
- Joined
- Jun 13, 2015
BRING BACK CUSTOM ATTRIBUTES!
I don't know if this is an unpopular opinion or not, or if it has already been deemed an unbalanced or inferior system. Anyways..
With the release of the new map, custom attributes were removed. I think the reasoning was that they weren't noob friendly. In my opinion, one could have easily referred to the wiki or an attributes guide if they really needed help using their attribute points. So it (maybe) wasn't a huge issue.
With the removal of attributes, I feel like there is a lack of variety or creativity with some classes. For instance, if you wanted to be more of a support bard, you could change your attributes to do that. If you wanted to be a damage bard, you could also do that. You could even try some crazy things like full damage paladin or tank wizard (even though these kind of things were mostly for fun and laughs).
Some classes have attribute points in certain stats that they don't really need. For example, I don't really need strength on my beguiler, but I have it. This also applies for other classes that much rather be tankier/faster/whatever, but cannot change their attributes to be so.
I don't like being limited to a specific set of attributes. If I want to play a glass cannon beguiler and run 45+ intelligence, then I say I should be able to. It's very silly (and pretty dumb), but at least I'm having fun while doing so. Don't limit creativity or variety.
Some potential options:
TL;DR: Don't limit creativity, I want to do (more) nuclear damage as beguiler and have fun.
P.S, I don't know how to incorporate this with the new T2 classes. Just give them like 5 more attribute points or something like that. I dunno.
Reminder: please keep the conversation civil and well mannered. If this is a stupid/terrible/idiotic/etc. suggestion, please explain why. Please always explain yourself.
EDIT: Some people are concerned that people who play classes like ninja will stack strength to make a skill OP. My opinion is that the scaling should be reduced on the skill, but raise the base damage. This will prevent extreme scaling on certain skills, and discourage stacking a certain stat. (Stacking certain skills would, however, make a certain class more lacking in an other area. If, for example, you stacked intelligence on beguiler, you would have god-like damage, but would incredibly squishy and immobile, while also having the skill piggify's (which scales off charisma) duration decreased.)
I don't know if this is an unpopular opinion or not, or if it has already been deemed an unbalanced or inferior system. Anyways..
With the release of the new map, custom attributes were removed. I think the reasoning was that they weren't noob friendly. In my opinion, one could have easily referred to the wiki or an attributes guide if they really needed help using their attribute points. So it (maybe) wasn't a huge issue.
With the removal of attributes, I feel like there is a lack of variety or creativity with some classes. For instance, if you wanted to be more of a support bard, you could change your attributes to do that. If you wanted to be a damage bard, you could also do that. You could even try some crazy things like full damage paladin or tank wizard (even though these kind of things were mostly for fun and laughs).
Some classes have attribute points in certain stats that they don't really need. For example, I don't really need strength on my beguiler, but I have it. This also applies for other classes that much rather be tankier/faster/whatever, but cannot change their attributes to be so.
I don't like being limited to a specific set of attributes. If I want to play a glass cannon beguiler and run 45+ intelligence, then I say I should be able to. It's very silly (and pretty dumb), but at least I'm having fun while doing so. Don't limit creativity or variety.
Some potential options:
- Give people the attributes like they are now, but allow for them to be reset for customization.
- Just make them like they were before, but give easy access to a guide/the wiki.
- Other stuff. If you want to add, please contribute.
TL;DR: Don't limit creativity, I want to do (more) nuclear damage as beguiler and have fun.
P.S, I don't know how to incorporate this with the new T2 classes. Just give them like 5 more attribute points or something like that. I dunno.
Reminder: please keep the conversation civil and well mannered. If this is a stupid/terrible/idiotic/etc. suggestion, please explain why. Please always explain yourself.
EDIT: Some people are concerned that people who play classes like ninja will stack strength to make a skill OP. My opinion is that the scaling should be reduced on the skill, but raise the base damage. This will prevent extreme scaling on certain skills, and discourage stacking a certain stat. (Stacking certain skills would, however, make a certain class more lacking in an other area. If, for example, you stacked intelligence on beguiler, you would have god-like damage, but would incredibly squishy and immobile, while also having the skill piggify's (which scales off charisma) duration decreased.)
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