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Braavos Casino & Game Hall

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Neither, really. Just a bunch of [MC2020]'s next to eachother. The more you add, the higher the odds of hitting the jackpot are.

From my knowledge, the MC2020s have 1 input and 3 outputs. The first input will trigger 1 of the 3 outputs (let's call them A, B, and C). For the purpose of explaining, let's assume that the 'winning route is always going to be A.

When someone tries their luck, if the 1st MC2020 ends up falling on B or C, they'll lose straight away.
If it ends up falling on A, the A output will start a new string of MC2020s and will in essence become the input... MC2020 #2 would need to fall under A... as well as #3, #4, #5... at the end of #5 on the A output will be a transmitter. The Transmitter will send a signal to the receiver, which will drop the loot to the player. No pistons necessary. Just a steady stream of ICs.

In layman's terms, you're rolling a 3 sided dice 5 times and hoping it comes up at 1 every time.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Could always add 5 redstone lamp next to the slot machine button. Could even set up individual pulsers depending on your result. Assuming the dispenser is filled with gold ingots, if you 0 lamps light up you get nothing. If result 1 is A and you fail thereafter, maybe the dispenser will drop a single ingot. If 2 light up it'll pulse 5 times. If you hit the jackpot you'll be able to visually see 5 lamps light up and the Pulser will pulse 64 times, giving the winner a stack of gold ingots. Yum yum.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Having the game become automated is the tricky bit. You could certainly set it up where the game begins when you feed a chest/hopper with a certain amount of items (in this case nuggets should be reasonable). The problem is that the game will start no matter what item you add to the hopper/chest... Including dirt :(
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
Having the game become automated is the tricky bit. You could certainly set it up where the game begins when you feed a chest/hopper with a certain amount of items (in this case nuggets should be reasonable). The problem is that the game will start no matter what item you add to the hopper/chest... Including dirt :(

Not necessarily. I had it so you put nuggets into a dispenser and the hopper would only pull nuggets and only if you pressed a button.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Really? Care to explain how?[DOUBLEPOST=1374834193,1374831430][/DOUBLEPOST]Jonsoon I made a workable slot machine in single player. The only problem is that it uses Hoppers.[DOUBLEPOST=1374837418][/DOUBLEPOST]Hmmmm, I figured out how to do an auto-pay system. Pretty nifty.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Jonsoon

I farted around with this on single player for a couple hours. It's way too big of a machine for what it does, and the size can be cut back a lot with ICs (my single player is vanilla), but it gets the job done.

I found a video about a hopper paying system and copied it. It works... but it still has it's problems. A hopper holds 5 slots, and the method of payment is gold nuggets. If someone chooses to be an idiot and put 5 different item IDs that aren't nuggets inside of the chest, then it will become clogged and it won't work until someone removes the non-gold nuggets from the first hopper. There's probably a work-around for it, I just can't think of it at the moment.

Anyway, here it is, I hope sparks fly.

 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
You can view the basics of my design here:
I changed it to be a lot more compact. The design for the payment system is there too. I never did test it by spamming with other items, though.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
I finally made a reasonable payment system that is similar to the video you posted. If only hoppers were enabled...


-------------------------------------

This video is separated in 5 different parts:

Part 1 shows that only Gold Nuggets will be accepted as payment. The System can never be clogged up since you are directly using the Hopper GUI and not a Chest or Dispenser. If all 5 slots are full of random items, simply throw them out and start playing. The cost is 1 gold nugget per play. With proper delayers set up, players won't be able to continuously spam 1 gold nugget and have a number of carts on the track at the same time. In this example, however, delayers weren't set up.

Part 2 shows what will happen if a player thinks adding an entire stack will give them 64 plays in a row (or all at once). The hopper greedily takes all 64 nuggets and only gives the player one play. Sorry, bro.

Part 3 shows that the amount of nuggets needed for 1 play is customizable. This example shows that the 9 nuggets are needed for 1 play.

Part 4 shows how difficult it would be for a player to continuously place 9 nuggets as fast as they could in order to clog the tracks by having too many carts at play.

Part 5 shows that if I were to put a stack of nuggets I would not be refunded the excess amount and only be given 1 play.

*Note that the design and the size of the slot machine would be more realistic if I were to use ICs instead of strictly redstone while making this. I made this in single player which doesn't have any plugins.
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
Introducing......

3CHXoXo.png


Currently in testing, currently Free to Play. Please note that the slot machine is piston-heavy. If you have a slow computer, you should avoid playing.​
How to play:​
Press the button, watch the blocks turn. In the future, there will be a cost of 1 gold nugget. It is all automated, so play as you please

Rules:​
  • No refunds for unpaid winnings. Unfortunately, I am unable to determine if a claim is legitimate or not. Please notify Jonsoon if you are not paid so he can look into it.
  • Do not interfere with other people playing. In the future there will be a door and only one person can play at a time.
Payouts:​
3 Gold Blocks in middle row = 1 Gold Ingot
3 Diamond Blocks in middle row = 1 Diamond
3 Emerald Blocks in middle row= 1 Emerald
1 or more Glowstone in middle row = Free Spin (it will spin automatically)
Prizes are subject to change
 

BeasttRecon

Legacy Supporter 4
Joined
Jan 28, 2012
Tried out the slot machine, really cool. You're taking economy and gambling to the next level yo
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
How'd you manage slots without hoppers? I'll have to take a look at it some time.
With pistons, there is just no payment system.

And on that note.....

Slots will be closed until further notice. I prepared the slots for a payment system using hoppers in hopes that I could get them placed by an Admin with payment. I guess they said no deal. Until such a time comes that I can place them myself, or I can get someone else to, they will remain closed.
Thank you for testing them in the mean time, I think I had got all the bugs figured out.
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
If everything goes according to plan, there will be a game tomorrow a 2:00pm CST and either Tuesday or Wednesday night.
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
Will host a roulette game sometime tomorrow afternoon around 2:00 CST.

There will be some changes to the board, though. Stay tuned.
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
I have rerouted the slots to bypass the payment system rough in until it is actually set up. Feel free to waste your time in the Casino basement watching the colours flash by.

I am also thinking of adding other winning patters such as having glowstone act as a wild space, or getting a prize for all three slots being a different colour.
 

Trist95

Legacy Supporter 7
Joined
Jul 11, 2013
just a few outcomes that should not have happend
MA1vqjK.png


TkVuvb4.png


notice in both the wool dropped and they are not what they are supposed to be
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
Damn. It probably got out of sync again. I will check on it soon. Thanks for reporting.
 
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