peterpunx
Legacy Supporter 6
- Joined
- Sep 27, 2013
We have been on test server looking for the bow damage values, we noticed theres a bug how protection armor scales.
(all the values are with a 28% of reduction / 35 eq. weigh)
1tick charge & 0 protection = 26 dmg
2tick charge & 0 protection = 130 dmg
1tick charge & 16 protection = 10 dmg
2tick charge & 16 protection = 50 dmg
Bow damage is based on the 1 tick charge, the protection armor reduction is not a % so if its based on the 1 tick charge, it scales weird, and makes rangers useless against them.
Solution: If its possible to change the calculation so that the base damage is done on the 2 tick charge.
2 tick dmg = 5 * B * (1-armor%) - protection
1 tick dmg = 2 tick dmg / 5
instead of the actual
1 tick dmg = B * (1-armor%) - protection
2 tick dmg = 1 tick dmg * 5
(all the values are with a 28% of reduction / 35 eq. weigh)
1tick charge & 0 protection = 26 dmg
2tick charge & 0 protection = 130 dmg
1tick charge & 16 protection = 10 dmg
2tick charge & 16 protection = 50 dmg
Bow damage is based on the 1 tick charge, the protection armor reduction is not a % so if its based on the 1 tick charge, it scales weird, and makes rangers useless against them.
Solution: If its possible to change the calculation so that the base damage is done on the 2 tick charge.
2 tick dmg = 5 * B * (1-armor%) - protection
1 tick dmg = 2 tick dmg / 5
instead of the actual
1 tick dmg = B * (1-armor%) - protection
2 tick dmg = 1 tick dmg * 5