T
Tigo123
Well, today I put a couple bounties on people. It was quite a fail considering those players did not get affected at all. So I have a few ideas to make the bounty system be more enjoyable/rewarding and adding a new kind of warfare into Herocraft.
Accepting Bounties: Accepting bounties should cost 30%-50% of the bounty, players are accepting bounties and are getting so many rewards when really all they could lose is a couple coins.
Bounty Time: When a Bounty is placed the bounty stays there forever. It kind of gets annoying to see the list full of bounties from weeks/months ago. We could make it so that the bounty last for 3 real life days. Also, if the player that is being hunted kills one of the hunters that have accepted the bounty can take so much time off the bounty so that the prey has a chance to get rid of the bounty. You could say he would have his freind accept it to take off time, I see your point there but that is why the bounty should cost 30-50% of the amount that the bounty is so they will lose money if they tried this tactic.
Economic Warfare: The way I look at it and I know some others do as well is that a bounty is essentially a waste of money. You obviously have a reason you want to place the bounty on someone and really nothing can be done to them. My suggestion is to make it so when the player does get killed by someone that has accepted the bounty then the player that died loses 40%-65% of the actual bounty this in my opinion would give another use for coin, the player can also go into the negatives from this, There really is not much you can to attack someone with coin, I guess hire hunters etc but those really do not work well. This would be a AMAZING aspect of the bounty system to actually give a purpose to putting a bounty on someone, and getting your revenge .
These are just my opinions and a few others. Please post your opinions and thoughts on these suggestions.
~Tigo
Accepting Bounties: Accepting bounties should cost 30%-50% of the bounty, players are accepting bounties and are getting so many rewards when really all they could lose is a couple coins.
Bounty Time: When a Bounty is placed the bounty stays there forever. It kind of gets annoying to see the list full of bounties from weeks/months ago. We could make it so that the bounty last for 3 real life days. Also, if the player that is being hunted kills one of the hunters that have accepted the bounty can take so much time off the bounty so that the prey has a chance to get rid of the bounty. You could say he would have his freind accept it to take off time, I see your point there but that is why the bounty should cost 30-50% of the amount that the bounty is so they will lose money if they tried this tactic.
Economic Warfare: The way I look at it and I know some others do as well is that a bounty is essentially a waste of money. You obviously have a reason you want to place the bounty on someone and really nothing can be done to them. My suggestion is to make it so when the player does get killed by someone that has accepted the bounty then the player that died loses 40%-65% of the actual bounty this in my opinion would give another use for coin, the player can also go into the negatives from this, There really is not much you can to attack someone with coin, I guess hire hunters etc but those really do not work well. This would be a AMAZING aspect of the bounty system to actually give a purpose to putting a bounty on someone, and getting your revenge .
These are just my opinions and a few others. Please post your opinions and thoughts on these suggestions.
~Tigo