I was informed tonight players lose money upon being bountied and being collected. This suggestion will be brief, but I think this should be removed. Its too abuse-able and all it costs is a small portion of coin to fuck over a player you hate. I'm getting mixed answers about it being a percentage or a fee, but either way I personally think it should not be the player being bountied that is punished in coins, most times the players don't even do anything warranting a bounty. Plus the fear of being hunted is large for a lot of players, especially miners and crafters a like.
I've had like 15 bounties on me this map, I've lost several grand. It truly doesn't affect my gameplay at all, just makes me a bit poorer. (It also took said money out of the system which is one of kainzos big to-dos from last map if I remember correctly.)
I just have to say something,
85 x2 is 170, plus about 10% original bounty fee subtracted...
roughly 189k not 160k.
:3
I would rather see this changed to X/4 or X/5 - X/2 is just too much.
that's a minimal ammount for a bounty.
X/2 for a 135c bounty, keep in mind its x/2 x= original # - 10% of original #, which is only like 67.5c for a bounty of 135.
I would like it to degrade over time, but a small bounty still needs to have a consequence, as opposed to 27c if it was a x/5. (you could easily vote that back, where the other takes a bit more time to rebuild.)