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Bug Boats.

Jack_Reacher

Legacy Supporter 7
Joined
Feb 4, 2011
Since 1.5 I have noticed that boats are really buggy. Placing the boat in water works fine, getting in works fine, but when you try to move forward, it doesn't look like you're moving. You just sit in the same spot. However, if you keep holding "forward" your boat will eventually crash into something and you will be teleported to the crash site and you will get all the sticks/planks.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Still investigating - libigot team thinks its Nocheat causing it - will have to rip it out on test and see if it still happens.
 

madpear

Legacy Supporter 5
Joined
Dec 15, 2012
Any luck? This is reaaaalllly making life difficult in Warshard.
 

gabizou

Sage of World Making
Architect
Legacy Supporter 7
Joined
Jan 16, 2011
None thus far. gabizou can you test without Nocheatplus installed on test to see if it still happens? we need to try and pin point where/why this is happening.
Yeah, I need to make a list of stuff I need to do.
 
Joined
Feb 10, 2013
The same thing happens for me but i find just hitting your boat with a fist once helps it get moving and fixes the lag. Everytime the boat freezes just punch it once and it should get back to normal. It works for me.
 

gabizou

Sage of World Making
Architect
Legacy Supporter 7
Joined
Jan 16, 2011
The same thing happens for me but i find just hitting your boat with a fist once helps it get moving and fixes the lag. Everytime the boat freezes just punch it once and it should get back to normal. It works for me.
yeah, I have a feeling it's nocheat's boat calculations being all derpy when sending to the client as the client is really the one perceiving movement (the server can only limit where you are at any given time)
 

gabizou

Sage of World Making
Architect
Legacy Supporter 7
Joined
Jan 16, 2011
Ever test this? haha.
Haven't had the chance or time to figure out how NC handles the boat processing. It's a funny bug because if the client doesn't do anything, the boat according to the server still will throw a collision event and "teleport" the player on the surface, all according to the client. So somewhere there's some miscommunication.
 
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