25-30 dmg?! Haha that's a bit overboard
though it seems like a cool spell.
The way I think of bloodmages, they are vampiric healer-caster hybrids. Their spells that deal dmg should cost mana (and maybe some health too) and not do too much dmg, but should drain little amounts of hp instead. Their healing spells (which they should have the most of, compared to dmg spells) should cost health.
Lvl 1-
Blood Transfer (variant to bandage): Sacrifice 4 hp to give target 8 hp, no reagent, 1 second warmup, cannot be used on the caster
Scan (same one in place)
Siphon (unlike the current syphon): cause bleeding on target for 1 dmg per second for 10 seconds (10 dmg) and replenish 1 hp per 2 seconds (5 hp), costs 25 mana, 7 second cool down
Lvl 10-
Purge (variant to dispel): breaks all overtime spells on target and cures poison, costs 7 hp, 2 second cool down
Lvl 15-
Bodily Sustenance: Converts 50 mana to 25 hp, 15 second cool down
Lvl 20-
Rain Blood: Heals party members for 10 hp, and slows enemies within a 15-20 block radius for as long as they are in the spell's area of effect, costs 25 hp, 120 second cool down (if possible, creates rain and puts out fire)
Lvl 30-
Silence: same one that blood mage already has, costs 7 hp and 1 mana, 7 second cooldown
Lvl 40-
Drainsoul: same exact thing current blood mage has.
Lvl 50-
Passive skill: Sapping Scythe: Whenever you hit an enemy with a golden hoe, it replenishes 1 hp and 2 mana.
Lvl 54-
Soul Leech: For 15 seconds, your target takes 5 damage every 3 seconds (25 dmg) and you gain 110% of the dmg as hp (about 27 hp, 12 mana and 12 health, 15 second cool down.
Lvl 55-
Bloody Execution: For 20 seconds, if you or a party member kill an enemy, 20 hp and 20 mana are replenished (per kill), costs 20 mana and 15 hp, 4 second warmup and cannot be casted while in effect.
This is one of the first times I have 'played' around with a caster or healer, so if this seems too powerful, too weak, or impossible to pull off, just tell me.