- Joined
- Apr 17, 2011
- Location
- CANADA
Bloodmage
Keep in mind when reading this that all the numbers listed here are not and would not be final - they are here as a rough estimation for how it could possibly work.
Basic Information:
Type:Healer
Focus:Support/Damage
Base Equip Weight: 25
Weapon: Bone
Base Damage: 30
Max Damage: 55
Base Health: 775
Health Per Lvl: 0.75
Max Health: 1050
Base Stamina: 1000
Base Mana: 350
Mana Per Lvl:2
Max Mana: 825
Starting Attributes:
Strength: 3
Constitution: 4
Endurance: -3
Agility: -1
Intellect: 5
Wisdom: 2
Charisma: 0
Strengths:
An incredibly helpful class for teamfights, decent damage. Decent mobility
Weaknesses:
Skill needed to play the class, very mana reliant, low armour.
Bloodbonds:
All allies within 16 blocks heal for 12% of the damage you deal.
Skills:
Level 1
Clot
Every damaging ability you use on an enemy creates a stack of clot, increasing the damage of your abilities. Max 5 stacks of clot, some skills will take up clot. Upon reaching 5 stacks of clot, your next ability will deal 50 extra damage.
Level: 5
SiphonBlood
Mana: 75 Stamina: 100 Cooldown: 8 Warmup: 2 Reagent: None
Description: Over a period of 2 seconds, you siphon the blood of the targeted enemy, draining health as well as mana and stamina.
Deals 75 damage +(0.25) per point of intellect, as well as draining 250 stamina and 100 mana
This ability is channeled. As soon as it goes off on a target, you will be slowed for 2 seconds, while draining health per second and gaining mana and stamina after the channel.
+5 damage per clot stack.
Generates Clot
Level: 10
Boneshield -
Mana: 115 Stamina: 0 Cooldown: 16 Warmup: 0 Reagent: 50 HP
Description: You create a shield of bones around you or your targeted ally, reducing damage taken by 40% for 4 seconds. After the 4 seconds are up, the shield will explode, and shrapnel will damage all nearby enemies for 75 +(1.5per point of intellect) damage.
Does not generate Clot
Level: 15
BoilBlood -
Mana: 130 Stamina: 0 Cooldown: 14 Warmup: 2 Reagent: None
Description: After 2 seconds, all enemies within a 7 block range have their blood gradually heated up - after 10 seconds, their blood boils, dealing 100 damage + 25 per clot.
DOES NOT GENERATE CLOT, removes all Clot stacks
Level: 25
- Name is a WiP
Mana: 100 Stamina: 0 Cooldown: 15 Warmup:1 Reagent: 100 HP
Description: You cut off circulation to your enemies body - slowing them for 1 second, then afterwords stunning them for 1 second.
Generates Clot
Level 32
Transplant-
Mana: 215 Stamina: Cooldown: 23 Warmup: 1 Reagent: 100 HP
Description: You pay your own blood to deal 175 damage to all nearby enemies, and heal all nearby allies for 100 hp (+2.5 per point of wisdom)
Generates Clot
Level: 40
Transfuse -
Mana: 0 Stamina: 0 Cooldown: 1 Warmup: 1 Reagent: 95 HP
Description: You convert 95 HP into 100 mana
Does not generate Clot
Level: 49
BloodBurst -
Mana: 50 Stamina: 0 Cooldown: 6 Warmup: 0 Reagent: None
Description: You shoot out a ball of blood (a ghast projectile) to deal 75 (+0.75 per point of intellect) damage to all targets surrounding the hit target. (A fireball that does AoE)
Generates Clot
Level: 56
Awaken -
Mana: 250 Stamina: 0 Cooldown: 200 Warmup: 0 Reagent: 300HP
Description: You instantly bring back an ally from the dead - this ally spawns with a withering effect on them, and a curse which will kill them in 10 seconds. The ally has +15 of every attribute for the time it's alive.
Does not generate Clot
Level: 60
Drain -
Mana: 100 Stamina: Cooldown: 20 Warmup: 1 Reagent: None
Description: Your next autoattack will remove 15 constitution from your enemy for 15 seconds.
Level: 65
Bloodrush -
Mana: 350 Stamina: 500 Cooldown: 90 Warmup: 3 Reagent: 100 hp
Description: Your blood quickens and you gain an overload of energy, granting you speed II for 8 seconds. After the 8 seconds, you are slowed and granted nausea for 5 (minus the amount of Clot stacks you have) seconds.
These are my thoughts for Bloodmage. Please leave comments below regarding your opinions.
Thanks,
-Pew
Keep in mind when reading this that all the numbers listed here are not and would not be final - they are here as a rough estimation for how it could possibly work.
Basic Information:
Type:Healer
Focus:Support/Damage
Base Equip Weight: 25
Weapon: Bone
Base Damage: 30
Max Damage: 55
Base Health: 775
Health Per Lvl: 0.75
Max Health: 1050
Base Stamina: 1000
Base Mana: 350
Mana Per Lvl:2
Max Mana: 825
Starting Attributes:
Strength: 3
Constitution: 4
Endurance: -3
Agility: -1
Intellect: 5
Wisdom: 2
Charisma: 0
Strengths:
An incredibly helpful class for teamfights, decent damage. Decent mobility
Weaknesses:
Skill needed to play the class, very mana reliant, low armour.
Bloodbonds:
All allies within 16 blocks heal for 12% of the damage you deal.
Skills:
Level 1
Clot
Every damaging ability you use on an enemy creates a stack of clot, increasing the damage of your abilities. Max 5 stacks of clot, some skills will take up clot. Upon reaching 5 stacks of clot, your next ability will deal 50 extra damage.
Level: 5
SiphonBlood
Mana: 75 Stamina: 100 Cooldown: 8 Warmup: 2 Reagent: None
Description: Over a period of 2 seconds, you siphon the blood of the targeted enemy, draining health as well as mana and stamina.
Deals 75 damage +(0.25) per point of intellect, as well as draining 250 stamina and 100 mana
This ability is channeled. As soon as it goes off on a target, you will be slowed for 2 seconds, while draining health per second and gaining mana and stamina after the channel.
+5 damage per clot stack.
Generates Clot
Level: 10
Boneshield -
Mana: 115 Stamina: 0 Cooldown: 16 Warmup: 0 Reagent: 50 HP
Description: You create a shield of bones around you or your targeted ally, reducing damage taken by 40% for 4 seconds. After the 4 seconds are up, the shield will explode, and shrapnel will damage all nearby enemies for 75 +(1.5per point of intellect) damage.
Does not generate Clot
Level: 15
BoilBlood -
Mana: 130 Stamina: 0 Cooldown: 14 Warmup: 2 Reagent: None
Description: After 2 seconds, all enemies within a 7 block range have their blood gradually heated up - after 10 seconds, their blood boils, dealing 100 damage + 25 per clot.
DOES NOT GENERATE CLOT, removes all Clot stacks
Level: 25
- Name is a WiP
Mana: 100 Stamina: 0 Cooldown: 15 Warmup:1 Reagent: 100 HP
Description: You cut off circulation to your enemies body - slowing them for 1 second, then afterwords stunning them for 1 second.
Generates Clot
Level 32
Transplant-
Mana: 215 Stamina: Cooldown: 23 Warmup: 1 Reagent: 100 HP
Description: You pay your own blood to deal 175 damage to all nearby enemies, and heal all nearby allies for 100 hp (+2.5 per point of wisdom)
Generates Clot
Level: 40
Transfuse -
Mana: 0 Stamina: 0 Cooldown: 1 Warmup: 1 Reagent: 95 HP
Description: You convert 95 HP into 100 mana
Does not generate Clot
Level: 49
BloodBurst -
Mana: 50 Stamina: 0 Cooldown: 6 Warmup: 0 Reagent: None
Description: You shoot out a ball of blood (a ghast projectile) to deal 75 (+0.75 per point of intellect) damage to all targets surrounding the hit target. (A fireball that does AoE)
Generates Clot
Level: 56
Awaken -
Mana: 250 Stamina: 0 Cooldown: 200 Warmup: 0 Reagent: 300HP
Description: You instantly bring back an ally from the dead - this ally spawns with a withering effect on them, and a curse which will kill them in 10 seconds. The ally has +15 of every attribute for the time it's alive.
Does not generate Clot
Level: 60
Drain -
Mana: 100 Stamina: Cooldown: 20 Warmup: 1 Reagent: None
Description: Your next autoattack will remove 15 constitution from your enemy for 15 seconds.
Level: 65
Bloodrush -
Mana: 350 Stamina: 500 Cooldown: 90 Warmup: 3 Reagent: 100 hp
Description: Your blood quickens and you gain an overload of energy, granting you speed II for 8 seconds. After the 8 seconds, you are slowed and granted nausea for 5 (minus the amount of Clot stacks you have) seconds.
These are my thoughts for Bloodmage. Please leave comments below regarding your opinions.
Thanks,
-Pew
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