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Bloodmage Ideas

Kingtom404

Legacy Supporter 3
Joined
Jun 24, 2011
I'm not sure I understand the gist of Bloodcasting. Is that intended to be a self-buff? "...above what they normally do" is throwing me off.
Since all bloodmage skills require hp to cast as well mana, this spell will increase the potency but inflict more damage on yourself per skill. Basically it increases the hp cost for more effectiveness.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Ahh. Gotcha.
I think that a skill that increased skill power at the cost of some HP per use would be good to use on others, too. If the damage and boost were just determined by percentages it wouldn't be too hard, would it?
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
grrrr.... looks like im gona have to find 500c again, and since i owe half the server money, im gona have to get it myself.

As for suggestions:
Bloodbath: An AoE HoT/DoT that does lets say 2 hp of damage to the caster and enemies per tick but heals for 4hp to surrounding allies per tick. Heals for a total of 20hp/damages for a total of 10hp.

This would prob be too much for a skill to track but i though a move that damaged enemies and healed allies would be cool

Sacrifice: An AoE Party revive that requires the bloodmage to get a kill within the next 30s. Apon revive the bloodmage will also die. This could be also just be used as the bloodmage sacrificing himself but i thought with the added dificulty of being required to get a kill this could be a major gamechanger/badass skill to attempt to use in wars.
 

Shadownub

ICE ICE ICE!
Legacy Supporter 3
Joined
Mar 21, 2011
Location
Spire
Mmk. Seeing as I've been a healer for ~6 months, but am going to eveeentually spec to Bloodmage, I figured I should contribute. :p

My thoughts on the Bloodmage:

Suggested things to remove [To avoid OP-nessh]:

Fireball - Bloodmage it may be, the bloodmage is not a caster. Feels very unneccesary haha, we already have one 'base' ability, which is bandage. And as a healer, that's the base ability I believe we ought to keep.

Drainsoul - A very bloodmagey ability, but Bloodsteal (Below) would obselete it

Suggested things to add [To make BM's sexier than Leeness with raw fish in both hands]:
Obviously all of these can't be added at once or it'll be slightly too sexy for all the other classes :eek:

I'm really bad at explaining things, but here goes. :p

Bloodsteal - Inspired by the Monk's Ironfist increased fist damage, pretty much a similar gisted weapon which becomes the Bloodmage's signature weapon, seeing as he/she will need plenty of HP to be bloodcasting and using the hp-dependants spells, and sometimes in terms of healing, Bandaging really doesn't cut it. Simple-ish lifesteal ability in that all physical damage done (Abilities and skills are not included) by the Bloodmage or a nearby party member, will restore the bloodmage's hp to a certain amount dependant on the damage done and level of the Bloodmage.

Lets say it gives the Bloodmage (Level)% of the hp damage that is done. For example, if 10 damage is done by the bloodmage or a party member using a physical weapon, and the Bloodmage is level 20 - 2 hp will be restored to the Bloodmage. On the other hand, if the bloodmage is level 50 and a party member or the bloodmage does 10 damage - 5 hp will be regained by the Mage. This ofc could be modified to reduce OP-ness, but I believe it would be the way that the Bloodmage could manage its hp and use it for different spells and abilities to keep itself powered. In this way there is an inflow and outflow of hp for the BM. Ofc the flaw with this is, in my current view: If you had 8 party members and they were all huddled in a small group pvping, the Bloodmage would probably gain quite a lot of hp in a very short period of time. But the current 50 Lifesteal, Drainsoul, won't cut it, because we use Blood-dependant spells right from Level 1 and we need something to keep us going then too. Bandage's mana consuming small-heal doesn't really do enough for us if we're going to be essentially using HP as a form of mana.

Rage - A nice level 50 ability that buffs you in melee and speed and also makes you invulnerable for a short period of time, making you quite a bit of a tank - in exchange for reducing your hp to 1, which cannot be healed until after the effect is over. Good luck surviving once that happens.

Sacrifice - Slowly poison yourself in return for healing and buffing all nearby party members. Long recharge time, cannot be removed until you're dead. During this time you cannot be healed.

Bloodcloak - Make yourself invisible in return for losing large amounts of hp and mana per second of inivisibility. Broken if your hp reaches 20, mana reaches 0%, or upon the use of an ability or pvp.

Sunglasses- Trade 99% of your hp in exchange for very cool sunglasses. 8)

Apologies if I stole anyone's ideas by accident ;P Just read JW's version of Sacrifice and fallen in love with it already. O:
 

JZillifro

Soulsand
Joined
Jun 25, 2011
here's some of my ideas

Transfuse: deals 10 damage to the caster and heals 20 to the target.

Siphon: deals 20 damage to the target and heals 10 to the caster.

Leech: infects the target with a parasitic leech that does 5 ticks of 5 damage then heals the caster for 20 health on the last tick.

Blood Torrent: Deals 40 damage to the caster in order to heal 70 to the target.

Blood Freeze: caster attempts to stop the targets blood flow, slowing the target for 5-10 seconds.

Blood Parasite: infects the target with a parasitic larva that does 5 ticks of 3 damage, and if the target dies within 60-30 seconds(undecided on time) then the larva grows into a spider(either cave or regular) that then becomes the caster's pet (a lot like necromancer's skeleton pet).

I haven't come up with mana values yet :D

@Sleaker @Kainzo what do you think? also check out shadowhand's ideas, they're pretty coo.
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
Leech, Siphon,and Transfuse, Blood Torrent, Blood Freeze - can already be done with the skills we have, the only difference is the name.
 

Monet

Iron
Joined
Jun 15, 2011
Location
San Jose, California
Maybe Blood Parasite can be used to summon a silver fish that attacks the bloodmages target. If not killed in a specific amount of time it becomes a spider or somthing :p
 

JZillifro

Soulsand
Joined
Jun 25, 2011
Sleaker said:
Leech, Siphon,and Transfuse, Blood Torrent, Blood Freeze - can already be done with the skills we have, the only difference is the name.

Derp :eek:

Monet said:
Maybe Blood Parasite can be used to summon a silver fish that attacks the bloodmages target :eek:

That sounds really cool, i should of thought of that >:/
 

donnymeyer

Obsidian
Joined
Jun 15, 2011
Maybe Blood Parasite can be used to summon a silver fish that attacks the bloodmages target. If not killed in a specific amount of time it becomes a spider or somthing :p
yes. more ideas:

-transfuse- brings caster to 1hp, 0% mana. caster can still heal. when used, it gives all nearby party members (10 blocks)
restore of both mana and health.

vampire- level 50 skill in witch you take half of nearby enemies health/mana and give it to nearby party members. (10 blocks)
 

donnymeyer

Obsidian
Joined
Jun 15, 2011
Bloody Bullet- Instantaneous damage at a distance, inflicts bleed to all in a radius around the target.

Lancet- Inflicts bleed upon or damages the opponent and heals user over time. For bloodmage, I'd give this a middling cooldown, something like 5 minutes. They seem like they'll be casting from HP a fair bit, so self-healing shouldn't happen often. But I wouldn't rule it out altogether.

First Blood- Damaging skill that does more when the caster's HP is full. AoE? Melee, perhaps? Could inflict bleed upon or just damage the user.

Equalize- think Pain Split from Pokemon. Friendly targets within a radius get their HP added together and redistributed equally with anything above HP caps being lost. So,
User: 100/100, Ally1: 25/75, Ally2: 35/40
100+25+35=160
160/3=53 (and a third)
User: 53/100, Ally1: 53/75, Ally2: 40/40
I'd imagine a large cooldown for this one.
equalize= must add. get at lvl 35
 
P

Plob5

I think Bloodmage's should knowing that they are A bad Necro I think they think that they should get a wizard like skill. Either Blink, or my made up skill.
Sort of like blaze. Flameskin- When you catch fire your HP goes up instead of down. 7:00 CD and reagents should be one bed.
 
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