- Joined
- Apr 1, 2013
Been a while since I've posted one of these but here we go. As it has become apparent to those who have been playing beta so far, many of the classes are underwhelming to play due to the decreased skill count (among other things) from previous iterations of hc to where we are now. As Kain said in a previous thread, our goal with remastered is to return to "simplistic classes", but we fell short by simply trimming skills without tuning the ones we kept to account for a decreased count. In a perfect world we would "start from scratch" and take the time to rework all the classes with new yet nostalgic mechanics and some fun skills, but we don't have the time or the manpower to do that as of now. That being said, we have thousands of skills between hc/heroes reborn to pull from so we'll be adding in some extra skills to try to fill out the classes and get everything in solid shape.
As a disclaimer, this is just a suggestion thread specifically for combat classes where I'm going to get my initial thoughts/plans for each class on paper and I will update when I can based on feedback/other people on the team and when I hear of other issues. Final changes will be posted in a patch notes thread at a later date.
Overall Heroes Changes:
Paladin:
This is a first draft and I will be updating as the week progresses.
@Kainzo @Delta788 @MysticMight @werwew19
As a disclaimer, this is just a suggestion thread specifically for combat classes where I'm going to get my initial thoughts/plans for each class on paper and I will update when I can based on feedback/other people on the team and when I hear of other issues. Final changes will be posted in a patch notes thread at a later date.
Overall Heroes Changes:
- Allow stamina regeneration while sprinting
- Disable Races until later phase
Paladin:
- Test passive skill "Holy Inspiration" to make sure working properly - tooltip/player reports has the passive reducing incoming heals rather increasing
- Add Disarm
- Add Layhands (Drains remaining mana pool on cast)
- Increase Reckoning radius from 8 ->10 blocks
- Decrease Reckoning cooldown from 16 ->12 seconds
- Add DreadAura (Every few seconds damage nearby targets for X damage, healing a % of damage done)
- Lower Darkscythe cooldown from 25 -> 16
- Increase Terror max distance from 4 -> 8
- Decrease Terror cooldown from 18 -> 15
- Increase Petrify duration from 3 -> 8 seconds
- Fix tooltips to remove "sword usage" as that feature has been removed for a while
- Add visual indicator for user targeted by "Art of War"
- Add ParryMagic (Reflect next incoming magical attack)
- Increase Masamune duration from 8 -> 10 seconds
- Add PiercingStrike (Deal X armor piercing damage)
- Add Tremor (Deal X damage and send nearby enemies flying)
- Add AccentedStrikes (While active your weapon deals X additional damage)
- Add DoomstarRequiem (Knocks enemies back and deals X damage)
- Add DevourMagic as passive (This was the initial plan so not sure what happened here)
- Add ToxicRune (Upon application to target deals X damage every Y seconds)
- Add Runeword (Your target receives X% more magic damage for Y seconds)
- Change shuriken requirement from netherstar -> flint
- Add Blind (Blind the target and render them incapable of using targeted skills for X seconds)
- Add Blackjack (Deal X damage and briefly stun the target. This skill is more effective if used from behind.)
- Ranger is the class I'm least experienced with so I will need a lot of help on this one, initial thoughts are to replicate "Pathfinder's" kit from Reborn. Will elaborate later
- Add Clarity (Increases party regen for X seconds)
- Adjust Aetherorb velocity/numbers so the skill is working properly
- Add Entangle (Roots the target for X seconds or until damaged)
- Add Evocation (Channel to increase mana regen)
- Add Aethermissiles (Summon 5 projectiles that deal X damage to your target, with increasing damage per missile hit)
- Add Cauterize (Remove fire ticks and bleed effects from your target)
- Increase Decay range from 6 -> 8 blocks
- Add Harmshield (For X seconds your incoming damage is reduced by Y%)
- Increase Sacredword range from 8 -> 10 blocks
- Increase Divineblessing range from 8 -> 10 blocks
- Add Revive (Revive a dead member of your party)
- Add Sacredtouch (Heal your target for X health)
- Double check chant is functioning
- Double check faith is functioning
- Add Overgrowth (Summon a tree at your feet which stands for X seconds)
- Add Reincarnate (Revive a dead member of your party)
- Add Might (Your party deals X% more weapon damage for Y seconds)
- Remove health cost for CombustBlood
- Add Infusion (Heal your target X health, increasing per level of bloodunion)
- Add Awaken (Revive a dead member of your party)
- Increase Boilblood range from 8 -> 10 blocks
- Add Renewal (Heal your target for X health)
- Add Ironfist (Deal X damage to nearby enemies and slow them for Y seconds)
This is a first draft and I will be updating as the week progresses.
@Kainzo @Delta788 @MysticMight @werwew19
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