EDITED: Toned down the rage (only a little.
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we can probably chop dispel or purge.... ill add it to the to-do list.
If you're going to chop one, chop purge--it barely even works and functions in the exact same way that Dispel does. (Except Dispel actually works properly).
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Regarding FauxBomb, I really do not think it's a good idea to simply throw in this ability. First off, I do not agree that Beguiler is a "trickster" class. At the very least, it does not "function" as one. It is a CC class, plain and simple. The Beguiler's role is to take control of the situation by locking down or hindering enemies. A beguiler allows his team to focus specific targets, and prevent others from influencing the fight for a certain duration.
Beguile is the only ability that one could consider to be even remotely "trickster" oriented, and it's hardly a worthwhile ability. Due to the randomness of the teleportation, most beguilers do not even use this skill. It's too random and too risky. Quite frankly, it's just bad. And I'm glad it's bad--Beguilers are already one of the strongest classes in the server, even without it.
Plague bomb is the highest damaging skill in the game with the largest AOE of all of the skills. When I see a Plague bomb, I do everything in my fucking power to not take that damage. It could be bodyblocking the sheep so that my opponent can't hit it, it could be backflipping / jumping away, it could be counter-piggifying the Beguiler with your own, or even just running away as fast as you can. The point is, I don't want to be hit by it. It freakin hurts.
Plague bomb is strong. Too strong, and I've felt this for a really long time. I've stated once before in the suggestions forum that I think Plague Bomb should
always damage the beguiler, even while in a party. For some reason, my suggestion never took hold, but whatever, it is what it is. (I also think it should have a longer cooldown, but I never actually made a post about that.) I finally just accepted Plague Bomb as just one of those abilities that will remain insanely powerful, despite it's obvious lack of balance. But what Dsawemd is suggesting is going to make it even more powerful than it already is.
This, "Faux Bomb" ability, will force players to waste their skills, their effort, their attention, and their time towards something that won't even deal damage to them. I agree that this is a great mechanic for the beguiler, but I really don't think that the balance is there for it. Naturally, it will be followed up by the real damage skill, to which most players will no longer have any tools left to counter the skill anymore. Beguiler already has an insane amount of control over the fight. With this ability, you will be forced to dance in the palm of their hands while they buy time for their real abilities to be used. Abilities that are so insanely powerful that I can't believe people don't cry about them on the forums on a daily basis.
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Every single day I think about making a suggestion post to nerf Beguiler. However, there are a couple of things that make me decide not to waste the effort.
First off, most players on this server are just straight up bad at their classes. I find that most of them don't take the time to understand their abilities or how to use them--and thus, feel it is underpowered or worthless. They look at other classes and don't understand what their strengths or weaknesses are. They just know whether they died or lived--because that's all they can really see. They then pop up on the forums, and spout their views as if they were the end all be all of the game. Their ignorant posts and ignorant ratings cause anyone who views the post to be swayed towards the perspective of the masses.
Second, Kainzo does not play on his own server. Which is fine--he doesn't have to be a "player" to be an "admin". But because he does not actively participate in the PVP of the server, he too, has no idea how the meta actually functions. All he can do is look at the ratings to a post, skim everyone's responses, and then compares that to how he believes things "should be", and then make his judgement.
These two things combined make it hard to actually convey the actual pvp / balance situation of the server to him, and everyone else, and often leads to improper changes & hasty decisions.
Because of all this, I usually just skip it. I get tired of typing up all this bullshit just to have it glossed over. Yet, out of nowhere, this suggestion comes up with almost no details / reasoning behind it, and it is immediately green-flaged it without any regards to the actual balance of the game. So while yes, this skill is interesting and possibly even "cool", I find that it is a buff to a class that does not in any way need one. But everyone, including Kainzo, thought it would be fun addition to the game. So there it is and here it comes.
Awesome.