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Beastmasters love thread(sugg)(ideas)

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
As of now beastmaasters dosn't really have alot of good skills, they have one combat skill, one summon skill and two utility skills(and root).
And with the new wolf nerfes they seem worse than most other rogue specs.

Now let's get on topic, i want the beastmasters to unite and talk about stuff in this thread(be mature;) )
,come up with suggestions and try to get up some nice and balanced ideas.
I'll post your suggestions below.

Welcome to all BMs!
@Spicycheez
@Dielan9999
@Alator
@milkmeister
 

Spicycheez

Portal
Joined
Aug 4, 2011
By milkmeister-
Creeperify - 75mp - Puts the enemy on top of a creeper that will explode (with reduced damage if its too op) this could be the beastmaster's OH SHIT button as Kain calls it

Wolf Riding Abilities: I know that Kainzo wants to save mob riding for donors, but i think it would be very cool.

Target: When you have a wolf, but are being double teamed, you use target to send your wolf on one specific person in a 25 block radius or something like that

Werewolf: I think spicycheez or another BM suggested this on. At night only, you can give temporarily your wolf double hp and 1.5x damage or something of that nature. Maybe it should just be passive and is always effective during the night time
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
We'll be changing the level 50 skill with something new - but i'm not telling you what.

Also, root is considered a combat skill and is one of the most powerful there is.
 

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
Well I put root in its own (root) because its kinda a mix of stuff :)
Thanks for the answer tho, now I wont be able to sleep well >.<
 

milkmeister

Legacy Supporter 6
Joined
Aug 19, 2011
Root was one of the most powerful skills when combined with a wolf, and honestly, OP. Now, its underpowered. If your wolf is chasing someone that attacked you, and you root that person so you can escape, the wolf will bite them, almost immediately breaking the root, and nullifying any point that it had. Something needs to be figured out, a way that beastmasters can use root, without it just breaking. I'm not to suggesting that we go back to just owning our enemy with arrows and wolves, but something that fixes the issue. I have died multiple times, because of roots that broke early because of my root, when I normally would have escaped.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
Ok I've been throwing around this video like a joke but I'm serious that I think BM's should be alot like this. Beastmasters please, click the link above, and skip to 5:25 into the video. Notice the lead character (what a BM should be IMO) fights someone who is a Wizard/Geomancer type person and actually roots the BM! In the video, the BM recovered and delivers the killing blow.

From this video I want to assert a few ideas:
  • Riding/controlling more mobs (sure we don't have teridactols like in the vid, but perhaps riding spiders with comprehensive controls?)
  • A strong, high cooldown, see-all-end-all axe attack. Like at about 5:30 into that video, that was a hell of a swing. I'd like something stronger than Bite with a high cooldown to supplement the BMs. Also, you'd think well, it's not the ninja, so why have more melee skills? I think it's fair, all the warrior classes have multiple melee skills, even including the Paladin.
  • A bladegrasph-esque immunity buff: BM's are like brutes. They have more HP than the other rouge classes at max level and do a very good amount of melee damage. However their armor is weak. I picture BM's like the dude in the video, shirtless and out for blood. Who needs armor? Well to make it work I think some kind of invuln/bladegrasp buff is needed.
~
Name: Riding/Controlling Concept
Info: Give the BM more things to ride and summon, like spiders maybe silverfish
cd: Greater than wolf, but reasonable
mana usage: Perhaps 25%?
extra: explained above
~
Name: Strong melee supplement skills
Info: Give the BM's a high CD skill that improves 1v1 performance
cd: very very high
mana usage: all of it
extra: explained above
~
Name: Invuln/Bladegrasp concept for BMs
Info: Give the BMs a berserk/adrenalin/skill knockin' beastly mode! There is much blood to be shed! Let it just happen!
cd: Very high
mana usage: all of it
extra: explained above
 

milkmeister

Legacy Supporter 6
Joined
Aug 19, 2011
We'll be changing the level 50 skill with something new - but i'm not telling you what.

Also, root is considered a combat skill and is one of the most powerful there is.
So are you getting rid of lickwounds? Honestly, with only one wolf (which I think needs to be a little bit stronger than it is) and no way of healing, is more of a nerf than any other skill can make up for (unless its something OP)
 

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
So are you getting rid of lickwounds? Honestly, with only one wolf (which I think needs to be a little bit stronger than it is) and no way of healing, is more of a nerf than any other skill can make up for (unless its something OP)
Not really, lickwounds has an extreme cd, dosn't even heal 100%, and only work on your wolf.
If you ask me its a bad lvl 50 skill.
 

7thKnight

Legacy Supporter 7
Joined
Jan 14, 2011
Location
Vancouver, Canada
I think I good way to target the Wolf breaking Root problem would maybe having a skill to turn on/off Wolf being offensive/passive. Not sure if that's possible though.
 

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
What about a skill that remotely makes your wolf sit/stand?
this would also work for getting your wolf to you while sitting.
 

Diavolo1988

Legacy Supporter 6
Joined
Jan 16, 2011
Location
Oslo, Norway
Now that we crafters also will get a fighting class I have been looking a lot at the different classes there are to choose from. I did my research, looked at stuff, and even though I dislike the rogues the most (since thats the only path from which a person has ever killed me in herocraft) I have to say rogue is the best. I have been trying to figure out if ninja or BM is the best, but after a few pro-cons evaluations I came to the conclusion that BM is better than the ninja by quite a long shot.

- Then I noticed this thread :p Well, if the BM gets even more buffed its going to be even easier for me to make my choice. Beastmaster it is! One question though, whats the point of bite when your normal attack deals f'ing 12 damage per hit? (bite is 10) Is the bleed effect that great?
 

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
Now that we crafters also will get a fighting class I have been looking a lot at the different classes there are to choose from. I did my research, looked at stuff, and even though I dislike the rogues the most (since thats the only path from which a person has ever killed me in herocraft) I have to say rogue is the best. I have been trying to figure out if ninja or BM is the best, but after a few pro-cons evaluations I came to the conclusion that BM is better than the ninja by quite a long shot.

- Then I noticed this thread :p Well, if the BM gets even more buffed its going to be even easier for me to make my choice. Beastmaster it is! One question though, whats the point of bite when your normal attack deals f'ing 12 damage per hit? (bite is 10) Is the bleed effect that great?
Heh only deals 12 with a gold axe >.<
Are you willing to run around with a gold axe? :3

Also, the gold axe dies in about 30 hits xD
 

Diavolo1988

Legacy Supporter 6
Joined
Jan 16, 2011
Location
Oslo, Norway
True, a gold axe is worth a lot. However, BM smith ftw :D But then I understand, then the diamond sword might be the best to use, which makes it about the same greatness as the ninja. Im still going BM though, since I like the BM style more than the ninja one.
 

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
Same, when I went on a class switch spree last month(7 switches) I went, rogue -> ranger ->ninja ->BM -> ninja -> wizard -> BM. what I found out was that, BM's the most fun for me to play :)

And I would love to make the class even more fun to play ;)
I'm also very poor now :'(
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
True, a gold axe is worth a lot. However, BM smith ftw :D But then I understand, then the diamond sword might be the best to use, which makes it about the same greatness as the ninja. Im still going BM though, since I like the BM style more than the ninja one.

Also, the ninja is the only rouge spec that DOESN'T get to use the bow.

Sure the rangers do more damage with the bow (they should) the BMs do more melee damage than the bard. Both also get the bow. So you are more advantaged (without considering skills) than the bard >:D
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
If Kainzo is adding what I think he is adding, some of your damage concerns may be alleviated. From my opinion their greatest weakness is their armor. I can't see skills that involve taming spiders and creepers fitting the feel of the class; that's more of an enchanter thing. I think the most useful thing would be able to mark targets for your wolf when fighting more than one enemy.

Lickwounds isn't being removed, it's being dropped to a lower level.
 
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