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beastmaster

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
i think beastmaster needs a skill to sic a wolf on a player.
instead of having it wait for the player to get attacked, you can /skill sic em
and have your wolf go after the target.
and should have a /skill heel command as well to return your wolf to you.



( died way toooo many times from mistakenly clicking on the wolf... and getting eaten.. lol)
 

strongholdx

Moderator
Legacy Supporter 6
Joined
Mar 4, 2011
Location
Earth
Only problem with that that I can think of is attacking soemone on the other side of the map or soemthing. I'm sure they could implement a "That target is out of range" deal, but thats the only problem I forsee. Otherwise, that might be nice
 

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
Only problem with that that I can think of is attacking soemone on the other side of the map or soemthing. I'm sure they could implement a "That target is out of range" deal, but thats the only problem I forsee. Otherwise, that might be nice

agreed , pehaps a block limit like other skills have.
like 8 blocks or 10ish would be good.

:D
 
J

Jinder745

That skill sounds sick :D but one thing is. Couldent it glitch and make it so the wolf attacks the player in Non pvp because that happens when the player normaly attacks
 

GraRona

Portal
Joined
Jul 23, 2011
Maybe not Wolf sic, but wolf heel would be a good skill and provide less glitches. Also, they should change it so that wolves don't attack people in your party and they don't attack their owner when the owner accidentally hits them. But then again, from what I've gathered wolf AI is pretty hard to code.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I'd like a command to just reset the wolf's aggro. That's all it takes to get them to stop.

Can't be as complicated as all the other stuff that went into coding for wolves :confused:
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
We'll hopefully have smoother commands to work with AI - I'll see what we can muster up.


I've been BM for some time, and a "tell wolves to stop" command, and some way to make them not hurt my party members is all the BM really needs in terms of fixes. The rest of the coding for the wolves and the BM is fine. Except for that duping bug where you can get more than one wolf.
 
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