HeroGuy426
Glowstone
- Joined
- Jan 6, 2013
- Location
- Ohio
A Warden would use a shovel as a weapon, and use mid-range projectiles mixed with binding powers to defeat their opponents.
These are some skill ideas, you get the basic concept, changes would be made. I'd like to see everyone's opinion on the idea.
Skill Ideas:
Hastening Bash:
A slightly weaker version of the skill bash. Applies 1 Momentum to the user.
Advancing Strike:
Deals 10 damage and applies 1 Momentum to the user.
Charge:
Applies 2 Momentum and a 10% speed increase for 5 seconds.
Javelin:
The warden throws a spear, hitting up to three targets in the way for 32 damage, flying as far as 5 blocks.
Restrain:
The target is rooted for 3 seconds. 25% Chance to Break Free on hit after 1 second.
Fierce Javelins:
Javelins do 3x damage at the cost of range and maximum targets.(3 Blocks, 1 Target)
Light Javelins:
Javelins do 75% damage, but fly twice as far and hit up to 9 targets.
Puncturing Strike:
Armor is ignored, and the target is hit for 50 damage, at the same time applying a bleed effect, damaging the target for 10 damage over 4 seconds. Costs: 4 Momentum. Removes 4 from Momentum
Rest:
Restores 10% of HP every 2 seconds for 6 seconds. Costs: 1 Momentum Removes all Momentum.
Momentum would have a cap, maybe five, then people would use their momentum requiring skills and start building momentum again.
These are some skill ideas, you get the basic concept, changes would be made. I'd like to see everyone's opinion on the idea.