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Balance Team

Amir86

Legacy Supporter 2
Joined
Feb 25, 2013
Location
US
Well I think the game is already fast pace and the classes are nearly balanced. The current meta with cool downs would be the easiest to balance. I hope there will be a voting system on this new change, for as a pvper...and especially a healer...I worry about the capable burst classes will have if they can spam the most powerful spells. I like the skill involved with cooldowns....if you blow it too early yourself and your group could die, it's all about timing. Also if you make the mana costs high on spells to rid of cd's, casters will take the hardest hit of anyone....the current mana costs are already high as it is. Overall like I stated with all these issue it would be very difficult to balance, the current cool down option is doing well....and its easier to balance, why stray from it? Any who, guess I'm done here....great inputs though.

Piggify>PB>PB>PB>PB blow them all up, gg. Pick your best skill, forget the rest...spam 1 skill!

Good points, Jake. It would indeed be more work to adjust the skill clashes, but doable. Who knows, maybe you would like it more? Don't get me wrong, the current system does do a nice job at sustainable PVP.

To be honest I like the way pvp is now, with cool downs on most skills, some relatively short and some long.

If cooldowns were reduced/gotten rid of, this would especially hurt classes with DoTs such as necro and bloodmage in a 1v1 assuming their skills don't stack.

Concerning the DoTs, do you have any suggestions that would seem reasonable to you if the CDs, mana, and stamina were to be changed?
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
No, im just saying if you remove the CDs from everything everyone is just going to faceroll their keys spamming the most damaging abilities, despite having a 1-2s Global.
I disagree - a good system would make you free to use your damage moves, or conserve them for a more appropriate time. Either way, have a good one :)
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Stay on topic.

I'm slowly adding back the members who were active and offered unbiased, objective viewpoints.

Thanks!
 

Danielcan

Legacy Supporter 4
Joined
Jul 2, 2012
I suggest you guys making cooldown on main skills 1-2 seconds and reduce their damage ( normal mana ) like fireball or smite.

Balance note : This will balance game play with short cooldown and low damage .

+ My new skill ideas!! :

Bloodmage: Bloodmages are kinda bad at team fights so me and licksterboy thought skill called Hemoplague , this will deal aoe dot damage ( low damage probably ) and it will heal you %50 of damage done and heal your party %25 of damage done with Hemoplague. It will stack with bloodbond so this will help them alot on teamfights and probably it will revive bloodmage.

Wizard: Wizards are pretty good at teamfights and they got awesome dps but thought new skill called Levitate , Allows the friendly party or target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Last 1-2 minutes.

I know Nocheat won't allow floating but how about , it will increase your target's jump for a short time.

Mystic: I think mystic is really bad class right now , so i thought new skill called Tree of life this will increase your dot heals %50 when opened and your dot heals will tick faster . I think this will cost alot of mana because this class got replenishment and it will stay like 5 seconds.

Disciple: I think disciple needs a buff so how about skill called Roll , this skill is like jump but this will help disciple catch their opponents and im pretty sure this class needs better combo so i thought 1 more new skill called Quaking palm , this will stun your opponent. So you don't need to increase their damage and hp , whatever.

Ninja: I think ninja is not a good class right now so i figured out new skill called Vendetta this will increase your damage on your target like %25 and reduce their armor like %25 . Im pretty sure this skill will balance ninjas and push them to play like assasin.

Ranger: I think ranger needs speed buff so i thought new skill called Predator , When you mark 1 player with that skill this will increase your movement speed when you are running towards to that target. ( Pretty good combo with track).

Pyromancer : Im pretty sure pyromancer is the worst caster class so i thought new skill called Frostfire bolt this skill will slow your target and deal damage , 10 second cd is pretty nice for that skill i guess.

Runeblade: I thought new skill called Shadow blade , this skill has %10 chance to prot , it will silence your opponent 1 second and deal like 30 damage. So this will help runeblades kill their high armor targets.

Samurai: Samurai is pretty good class and i think it deserves some nerf. Reducing their damage by 10 and adding new skill called Battle Shout , this will increase your party members damage by %25 for 5 seconds. 30 seconds cooldown is nice i guess and reducing fearless damage %5 and increasing damage taken %5 will be nice.

Why i thought that nerf for samurai : Because samurai got high armor , high hp and high damage this will give them chance to burst in 5 seconds and if they have balls they can open fearless ( %25 more damage taken means you need to be really fearless ) .

Cleric: I think cleric is op right now , it needs some healing nerfs and balance them with 1 skill so i figured out new skill called Archangel, this will increase your healing done by %25 for 10 seconds . If they open this skill in right time it will be awesome .

Note : I took some skills from WoW and i know some of them are over powered but i think this will balance game play.

Note #2 : I tried to create new skills with lorewise.

Last note : Thanks for reading my balance comment i hope you enjoyed that.
 
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