Joka10
Soulsand
- Joined
- Jan 24, 2012
REFORMED POST
Since I have recieved a lot of input from the community, I'm going to propose something else based more off of what people have been saying. A lot of people seemed to agree with what I suggested (9 yes, 4 no, 1 it's fine as is, 2 something needs to be changed, but not this), but, perhaps with this reformation, more will.
I am modifying the poll to let people vote again based on this reformed suggestion. For some reason, I am unable to update the poll... make your opinion known in the form of a post, I guess.
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This is based around a well-liked post I made in a thread by @kevinlive, that has unfortunately been swallowed up by several other posts. I'm giving it its own thread so that a wider opinion can be made of it.
PROBLEMS
There are currently two main problems with the balance team, as far as I can tell. One of these is worse than the others, and I will list it first.
1. The ideas of overpowered, underpowered, and balanced are entirely based around opinion. You can mathematically compare the damage of one tool to another, but you cannot easily compare the functionality of skills that way. Attempting to compare, say, Strike and Forcepush, using numbers in such a way that one could determine which is more powerful in battle might even be impossible. In reality, skills can only truly be compared through opinions, and as with all opinions, they will be different. This is what happens right now with balance. However, very, very few opinions are actually being represented when balancing happens.
On a server like this, where there are 100-150 people logged in at any one time, there are a lot of opinions about skills floating around. However, the only opinions that are represented are those of the members of the balance team. These are people who have applied, met the requirements of, and been accepted to the balance team. They are the great minority. The only opinions that are represented are those from the suggestions they choose to pay attention to, the ideas of their friends, and their own ideas. I'm not accusing the balance team of corruption. One could argue that there is some, as if everyone's suggestions were really being taken into account, they would outweigh each other over and over to the point where the general opinion would be something resembling balance (which it certainly is not right now). There is also a good bit of natural bias in every human. It could be subconcious, and they might not even know it is there, but it will still influence their decisions a little bit.
Anyway, though, only 5 or 10, maybe 15 people are actually there tweaking balance. They listen to some opinions, but what we have with the current system is something a little worse than virtual representation. This was a term used in relation to the Parliament of the old British Empire. Parliament was supposed to represent the opinions of every citizen in the empire, because it consisted of elected officials, yet, only the people in England itself and maybe some people nearby actually got a say in the vote. Everyone else in the Americas, India, Australia, and so on, did not get a say, yet still had to follow the same restrictions and be represented by the same people. However, those people really didn't have much of an idea what anyone outside of England wanted. What exists in the balance team currently is just a little less effective than that. By this, I mean that not only are just select groups represented in the balance team (the members' friends and the occasional suggestions they take into account from the forums), but the members in the balance team aren't elected by the community at all. If the balance team members had no friends, then really, nobody would be represented except the balance team themselves. It's lucky that as many people are represented as there are now (and that's still a very small amount).
To boil it down into one point, the views of the balance team are naturally narrowed by the people they interact with ingame, their own personal biases (which, even if they make an effort to avoid them, will still influence them to some extent in an area like balance where opinions are the only data), and the suggestions they happen to read (many are overlooked). This needs to be changed.
2. The balance team currently seems to be, plain and simply, inactive. Very few suggestions actually seem to get balance team responses, and if they do, they are rarely actually acted on. This apathy of the team's members should not be tolerated; even if a change isn't made to the system, they should still be required to actually do stuff, I think. All other staff have to be active; why don't they?
SOLUTION
Now, to fix the first (and the second, really) problem, I propose an entire system overhaul.
This system would ensure that all players who are willing to take the time to make a balance post or cast a vote would actually have a guaranteed effect come from their contribution. Nobody would make a post, have it become popular, and get skipped over by the balance team. Everyone could have a voice; everyone's opinion on balance would be represented (well, everyone who was willing to vote).
The effect of this would be quite drastic over time. The best example I can compare it to is the upcoming Karma mechanic. With this mechanic, a player who went out killing everyone they saw would theoretically kill a similar amount of good-karma people as to the amount of neutral and evil-karma people. This would cause their own karmic balance to gradually drift towards neutral. Each good kill would cancel out an evil kill, slowly making the number decay into zero, or neutral. The new balance team setup would have a similar effect towards balance. Each post made nerfing a skill would cancel out each post made buffing a skill, gradually causing everything to reach the area of balance.
Of course, as I mentioned in the beginning, OP, UP, and balance are all opinions. Thus, someone would always be dissatisfied. However, since this system would work off of the majority vote, theoretically, the majority of people would see skills as balanced after a few months of this system. The majority-voted nerfs would cancel out the majority-voted buffs, gradually decaying to balance.
tl;dr: No more virtual representation; rather, true democracy. If that makes no sense, it's your own fault for skipping to the tl;dr.
Since I have recieved a lot of input from the community, I'm going to propose something else based more off of what people have been saying. A lot of people seemed to agree with what I suggested (9 yes, 4 no, 1 it's fine as is, 2 something needs to be changed, but not this), but, perhaps with this reformation, more will.
- The polling requirement is removed. Polls are encouraged to make it easier to see whether or not an opinion is widely held as opposed to just widely debated, which is all one can tell from just glancing at a popular thread. No changes will be required based on poll results, but the poll will be a tool for the balance team to use in making changes.
- The balance team are required to make a response as to what they are doing based on a suggestion, and why they are doing it, for any suggestion with more than a page of posts.
- The private forum entitled 'Balance' is made visible (not editable) to the public so that they can see what the balance team is working on to better understand why things happen. No posts directly related to issues in the Balance forum are to be made (this excludes suggestions).
- All balance-related suggestions still must be more detailed than "THIS IS OP NERF IT" in order to be considered. However, any and all topics that meet the standards listed must be looked at and responded to by the balance team.
-------------------------------------------------------------
This is based around a well-liked post I made in a thread by @kevinlive, that has unfortunately been swallowed up by several other posts. I'm giving it its own thread so that a wider opinion can be made of it.
PROBLEMS
There are currently two main problems with the balance team, as far as I can tell. One of these is worse than the others, and I will list it first.
1. The ideas of overpowered, underpowered, and balanced are entirely based around opinion. You can mathematically compare the damage of one tool to another, but you cannot easily compare the functionality of skills that way. Attempting to compare, say, Strike and Forcepush, using numbers in such a way that one could determine which is more powerful in battle might even be impossible. In reality, skills can only truly be compared through opinions, and as with all opinions, they will be different. This is what happens right now with balance. However, very, very few opinions are actually being represented when balancing happens.
On a server like this, where there are 100-150 people logged in at any one time, there are a lot of opinions about skills floating around. However, the only opinions that are represented are those of the members of the balance team. These are people who have applied, met the requirements of, and been accepted to the balance team. They are the great minority. The only opinions that are represented are those from the suggestions they choose to pay attention to, the ideas of their friends, and their own ideas. I'm not accusing the balance team of corruption. One could argue that there is some, as if everyone's suggestions were really being taken into account, they would outweigh each other over and over to the point where the general opinion would be something resembling balance (which it certainly is not right now). There is also a good bit of natural bias in every human. It could be subconcious, and they might not even know it is there, but it will still influence their decisions a little bit.
Anyway, though, only 5 or 10, maybe 15 people are actually there tweaking balance. They listen to some opinions, but what we have with the current system is something a little worse than virtual representation. This was a term used in relation to the Parliament of the old British Empire. Parliament was supposed to represent the opinions of every citizen in the empire, because it consisted of elected officials, yet, only the people in England itself and maybe some people nearby actually got a say in the vote. Everyone else in the Americas, India, Australia, and so on, did not get a say, yet still had to follow the same restrictions and be represented by the same people. However, those people really didn't have much of an idea what anyone outside of England wanted. What exists in the balance team currently is just a little less effective than that. By this, I mean that not only are just select groups represented in the balance team (the members' friends and the occasional suggestions they take into account from the forums), but the members in the balance team aren't elected by the community at all. If the balance team members had no friends, then really, nobody would be represented except the balance team themselves. It's lucky that as many people are represented as there are now (and that's still a very small amount).
To boil it down into one point, the views of the balance team are naturally narrowed by the people they interact with ingame, their own personal biases (which, even if they make an effort to avoid them, will still influence them to some extent in an area like balance where opinions are the only data), and the suggestions they happen to read (many are overlooked). This needs to be changed.
2. The balance team currently seems to be, plain and simply, inactive. Very few suggestions actually seem to get balance team responses, and if they do, they are rarely actually acted on. This apathy of the team's members should not be tolerated; even if a change isn't made to the system, they should still be required to actually do stuff, I think. All other staff have to be active; why don't they?
SOLUTION
Now, to fix the first (and the second, really) problem, I propose an entire system overhaul.
The balance team is completely purged. Members who wish to join again will reapply.This was already done within the past month, and should be disregarded. The rest still applys, however.- A new section of the forums is created called "Balance".
- A player who wishes for something to be re-balanced will post a thread with a title that sums up the goal of the post, a post that describes their opinion in an intelligent fashion, and a poll. This poll is required in every post, and the questions within it must be suggestions of specific changes (i.e. "Dragoon's damage should be lowered by 5","Dragoon's damage should remain the same", "Dragoon's damage should be buffed by two", not "Dragoon should be nerfed/buffed" or "Is Dragoon OP?").
- Polls with a certain amount of votes in them will be acted upon by the balance team in the fashion desired by the community, as long as it is a) possible, and b) remotely realistic. If the balance team majorly decides that the change desired should not be implemented, they must post why they are vetoing it if they decide to do that. If the community is extremely bothered by this, they may continue to push the issue, and other staff may get involved if neccessary.
- Extremely controversial polls will have their threads stickied so that a larger portion of the community will get involved. Other methods may be taken to get the community involved more.
This system would ensure that all players who are willing to take the time to make a balance post or cast a vote would actually have a guaranteed effect come from their contribution. Nobody would make a post, have it become popular, and get skipped over by the balance team. Everyone could have a voice; everyone's opinion on balance would be represented (well, everyone who was willing to vote).
The effect of this would be quite drastic over time. The best example I can compare it to is the upcoming Karma mechanic. With this mechanic, a player who went out killing everyone they saw would theoretically kill a similar amount of good-karma people as to the amount of neutral and evil-karma people. This would cause their own karmic balance to gradually drift towards neutral. Each good kill would cancel out an evil kill, slowly making the number decay into zero, or neutral. The new balance team setup would have a similar effect towards balance. Each post made nerfing a skill would cancel out each post made buffing a skill, gradually causing everything to reach the area of balance.
Of course, as I mentioned in the beginning, OP, UP, and balance are all opinions. Thus, someone would always be dissatisfied. However, since this system would work off of the majority vote, theoretically, the majority of people would see skills as balanced after a few months of this system. The majority-voted nerfs would cancel out the majority-voted buffs, gradually decaying to balance.
tl;dr: No more virtual representation; rather, true democracy. If that makes no sense, it's your own fault for skipping to the tl;dr.