- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
I've been pretty deathly ill. I'll resume the changes/merges to test when I get better. Can barely stand.
I bet you had a fever of 102-103 degrees, and stomach cramps/pain. The entire East Coast has that in the past week I hear (I know I did). Some kind of virus blitzkrieg.I've been pretty deathly ill. I'll resume the changes/merges to test when I get better. Can barely stand.
still going on... keep getting hot and cold and sweats ... going to the doctor tomorrow.I bet you had a fever of 102-103 degrees, and stomach cramps/pain. The entire East Coast has that in the past week I hear (I know I did). Some kind of virus blitzkrieg.
@Kainzo mentioned one reason for SuperJump's removal as being the easy passing of PvE material that will be in future updates.IMO, superjump shouldn't be removed
^@Kainzo mentioned one reason for SuperJump's removal as being the easy passing of PvE material that will be in future updates.
Grapplinghook can be blocked with architecture, but superjump cannot (effectively and also it would look terrible). I'm kind of bias and would personally love to seebut what about scaling walls in pvp map !? and if we're talkin content bypass, grapplinghook can jump higher than superjump can...
I agree, things need to be sped up - however, there's a lot on the table and the "simple" changes must be tested. There's a lot of backlash right now about the necro changes so we really need to consider.@Kainzo
I really hope you don't take this the wrong way but this stuff really doesn't move fast enough. This isn't crying, desire, or anything like that. I mean no disrespect for the following either.
Balance changes need to be at least a monthly thing. The changes we've talked about here I thought would be implemented quickly since they required no new coding, but I guess I was wrong. Even though balancing doesn't take spot #1 for problems people currently want fixed on hc (that would be lag) I would still rank it in the top 5 at a minimum. It's a simple change of numbers as far as I've seen it and if we mess up we'll add a quick fix and then look at that month to see what to change next patch.
If we don't have anyone to make new code then so be it, but it shouldn't cause any balancing whatsoever to cease.
This thread here:
http://herocraftonline.com/main/threads/patch-5-30-0-balancing.50981/
In 2 days that thread containing all these simple changes will be a month old. In that time there should have been a patch.
Again this is not rage, but rather constructive criticism on what I (a member of the community and staff) think the community would appreciate.
I think I speak for the entire @Balance Team on this issue
Honestly, I am surprised that at least a FigureHead Balance Leader has not stepped up to replace Delf as balance team scapegoat. If you want someone to address community backlash regarding changes, I will hereby pledge to take any and all community O chat Rants to a forum conversation where I can address their concerns and bring them in a tastefully edited version to these boards.I agree, things need to be sped up - however, there's a lot on the table and the "simple" changes must be tested. There's a lot of backlash right now about the necro changes so we really need to consider.
I'm more than happy with you taking it upon yourself to head up stuff in balance. I don't agree with a lot of your changes the team needs to make more discussion on it.
I'll push what we have for 5.3 this Tuesday (maintenance) and we can continue like that.
EDIT: This is NOT 5.30 discussion, I think that we should focus on rolling 5.30 out with the current changes. Kainzo let us know how to make it easier.We're still missing a replacement skill for Dragoon - but I'm thinking something more utility/defensive to replace Superjump.
Tbh, in the few new threads I made, with some of my ideas, they were meant to jumpstart discussions/the balance team.I'm more than happy with you taking it upon yourself to head up stuff in balance. I don't agree with a lot of your changes the team needs to make more discussion on it..
Can we first have a list of all the changes that are on test? Some of them aren't on the this thread. (I think)I'll push what we have for 5.3 this Tuesday (maintenance) and we can continue like that.
Few things I think we should know firstWe're still missing a replacement skill for Dragoon - but I'm thinking something more utility/defensive to replace Superjump.