LightningCape
Holy Shit!
- Joined
- Sep 4, 2012
- Location
- Republic City, Earth Kingdom
Per @Kainzo 's request. Old thread was getting cluttered. @Balance Team
Here's a list of changes that doesn't require completely new skills or coding. This also includes skills that change in function using code that already exists which are marked with ***
@Kainzo
Ranger-
Here's a list of changes that doesn't require completely new skills or coding. This also includes skills that change in function using code that already exists which are marked with ***
@Kainzo
Ranger-
- Reduce base armor number from 42.5 to 30
- Add a regent of 1-2 gunpowder to Explosiveshot
- Aimedshot (several options) ***
- Fix the fact you can shoot arrows while charging this
- Make it so the arrow will miss if they're not looking at the target (think I've seen line of sight on other skills so nothing new)
- Lower base HP from 675 to 630
- Lower bow dmg
- Numbers for this seem unavaible but fully charged arrows on a max bard do over 110 dmg easily (no agility points)
- Reduce disk dmg from 56.7 to 50
- Nothing
- Remove free shuriken on backflip
- remove Garrote
- Possibly "test" new smoke idea (no new coding really required) ***
- Fade is now a toggle skill. When toggled it make the user invisible. This would allow ninja to constantly go in and out of visability providing a new dynamic to the class.
- Mana: 25 mana per second.
- Stamina: 65 Stamina per second ( With this, a ninja wouldn't be able to stealth and regain his stamina mid battle)
- Cooldown: 5 seconds after you've become visible. You become visible when ever you: Take damage, deal damage, or use any skill (This includes fade which will simply reveal you.)
- Fade is now a toggle skill. When toggled it make the user invisible. This would allow ninja to constantly go in and out of visability providing a new dynamic to the class.
- Nothing
- Lower fireball damage (initial) from 95 to 70
- Lower blink initial range from 8 to 5 and keep scaling at 0.1 per INT
- Remove range scaling on Arcaneblast and reduce range to 6 blocks (from 12+scaling)
- Reduce dmg on Arcaneblast from 215 to 180
- Reduce warm up on arcaneblast from 6-5 to 4
- Increase entangle CD from 20 to 35
- Fix speed of bonesear (slower)
- Reduce plaguebomb scaling from 2.875 to 1
- Add nausea effect on plaguebomb ***
- Or better yet the beguile effect but nausea if nothing
- Re-add shadowstep
- None
- Change Rupture bleeding from 5 damage every block to 10 damage every block (still 8 secs)
- Jump (le sigh)
- Decrease CD from 7.5 to 6
- Increase stam cost from 400 to (550-650)
- Yes this nerfs running, deal with it.
- Reduce left click base damage on all spades by 6
- None
- None
- Forcepull and forcepush scale with intellect and do magic damage
- Flyingkick's range now scales with strength
- Increase slow on Ironfist to slow III but decrease damage
- Remove alacrity (@Kainzo do you still want disciple to have a stat increasing skill? Maybe something that adds strength and intellect?)
- Buff Disciple's base armor weight by 5
- To help compare it to other armor weights
- Disciple, 29 Endurance: 40 armor weight
- Wizard, 19 Endurance: 40 armor weight
- Runeblade, 20 Endurance: 40 armor weight
- Ranger, 5 Endurance: 40 armor weight
- Cleric, 5 Endurance: 50 armor weight
- @0xNaomi ideas?
- Possibly reduce firestrike totem damage
- Does pretty high dmg with no attributes
- Fix stealessence
- Currently steals nothing
- Fix boilblood ***
- DoT only hits 1 person when it should hit more (initial dmg does hit more than 1 target)
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