- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
Keep up the concerns - this paired with balance team is how we're going to get things done - you must make logic arguments and or proper bug reports for me to care.
Thanks!
Thanks!
Just think of the SuperJumps...These issues have been resolved in patch 5.3. Bladegrasp now lasts base of 5 seconds. Lunge has a range increase of 2 blocks and Rupture is now doing 20 dmg per 2 blocks moved (base)
Vanilla (Non-mount-skill) Horse Mounting IS disabled in combat.I noticed with the horse mount skill that they don't get dismounted after the player getting hit. I would suggest fixing that, and making it to where you can't mount while in combat.
Vanilla (Non-mount-skill) Horse Mounting IS disabled in combat.
Not sure if Paladin/Dreadknight mount-skill Horse Mounting in combat is intended, thanks for bringing it up.
The skill isnt usable in combat and dismounts if the rider takes damage... test it out please.Sorry wasn't specific. Pally and Dreadknight horses doesn't dismount.
disciple isn't really a 1v1 class.... ask almost anyone who plays(ed) it its usually a solo that doesn't heal its friends much....it seems everyone is thinking of disciple from a 1v1 point of view... there's a reason it's classified under the SUPPORT branch. chakra is an instant, group heal that removes debuffs which is amazing, it also can keep melee classes off your ranged dps such as wizards with forcepush/pull. it's melee damage with blaze rods and fish isn't too bad, doing more than DK or berserker's base damage. fistofjin isnt actually that bad, it's a very helpful passive heal, which rewards you for staying in combat. as said previously, disciple's damage is fair considering its not a dps class. support does not always mean healing, however healing is helpful which it can do.
oh? when did they get fixed? last time I played pally or DK they were usable in combat and it was bugged to where if you hit people or if people hit you it had about a 25~% chance to dismount, and you could go an entire combat without dismounting.The skill isnt usable in combat and dismounts if the rider takes damage... test it out please.
if this happens firestrike totem is getting nerfed hardcore. 200~ damage per fireball is too much in my opinion.Shaman needs some help. When firestrike totem is on cd you're playing a game of run for your life. The heals are to weak to do anything good, the melee dmg is weak so shaman basically has one move that does any dmg.
Maybe get shaman another dmg totem
Or buff shaman heals
Or lower cd to 35 or 40 seconds. One minute cd's is out of this world!
Try it on test.. lets see.oh? when did they get fixed? last time I played pally or DK they were usable in combat and it was bugged to where if you hit people or if people hit you it had about a 25~% chance to dismount, and you could go an entire combat without dismounting.
just tested, can be used in combat, and will not dismount most of the time. higher chance to stay mounted if used in combat rather than starting out of combat. @JupiterRome can confirm this about a minute agoTry it on test.. lets see.
A damage buff? seriously?I just recently mastered necro in about 2 days time, and I have 2 small suggestions for the class.
The damage of drainsoul be increased by about 20, as well as the healing.
Bonespear range nerf to 15, and the cooldown upped to 9 seconds.
The damage of drainsoul be increased by about 20, as well as the healing.
Bonespear range nerf to 15, and the cooldown upped to 9 seconds.
@0xNaomi can you check into this?just tested, can be used in combat, and will not dismount most of the time. higher chance to stay mounted if used in combat rather than starting out of combat. @JupiterRome can confirm this about a minute ago