pure_autism
Legacy Supporter 5
- Joined
- Jul 28, 2013
Go math. *high five*Ok children it's math time.
Lets assume the Pyro has 30 intellect (average for pyros) and 30 strength (above average for pyros) and they are attacking a squishy squishy necro with only 30% damage reduction.
The Pyro lands great combustion
181.25 damage
The Pyro Chaos Orbs you
146.25 damage
You eat a dark bolt (still stunned by the way)
95 damage
You get enveloped in a Dragon's Breath
112.5 damage
and the whole time they Pyro is relentlessly wailing on you with their gold tier weapon
268 damage reduced by 30% = 183 damage
So after this violent mauling you have taken 718 damage, but wait, this is actually not possible. You see all these skills add up to 1150 stamina, and a Pyro only has 1000 stamina. Assuming the Pyro has 15 endurance (average) thats still 1050 stamina. So one spell will have to go.
And lets also remember that a Pyro has to be full stamina at the start of this rotation with all of their skills off cooldown meaning either
A: you got jumped (in which you are screwed anyways)
B: he hasn't done any damage to you up to this point
So lets take dark bolt out of this rotation meaning you are actually taking around 623 damage
So under picture perfect conditions where the stars are aligned in a pyromancer's favor yes they can six heart you, but if you let yourself get wombo comboed this hard you deserve to loose 6 hearts in 2 seconds.
Every class in the game has a way to interrupt or negate the damage from this combo (in the necromancer example, just use harmshield to reduce the damage to 436, this is the same as bolt + fireball + iceball.) So when you see the pyromancer warming up for something, I can bet you 100s that he is trying to explode you, just use your class' interrupt or defensive cooldown to stop it from happening.