- Joined
- Jun 16, 2011
What a cool new idea, backpack for increased inventory on the Store!
I noticed pricing isnt thrown in yet, and my two cents is this:
Backpacks can provide a small advantage in Raiding, since you can loot ever-so-much-more. I would like to see the lowest (3?) Backpack sizes have a low, linear increasing price structure (like 5-10-15), to allow the maximum number of players to have some sort of pack. Then, once the backpack levels go up from there, the micro-purchase could rise in a non-linear fashion (like 25-60-100).
Consider adding in the 36 slot backpack to a high level donor tier, but to max profit do not add the largest size to any tier.
I think an easily accesible price structure would be 5$ for 9 slot, 10$ for 18, followed by increasing costs as you see fit. The reason I think it is important to have an easily accessible (cheap) perk is because I want to ensure that this server remains free-to-win, with few advantages awarded to richer (irl) players.
I noticed pricing isnt thrown in yet, and my two cents is this:
Backpacks can provide a small advantage in Raiding, since you can loot ever-so-much-more. I would like to see the lowest (3?) Backpack sizes have a low, linear increasing price structure (like 5-10-15), to allow the maximum number of players to have some sort of pack. Then, once the backpack levels go up from there, the micro-purchase could rise in a non-linear fashion (like 25-60-100).
Consider adding in the 36 slot backpack to a high level donor tier, but to max profit do not add the largest size to any tier.
I think an easily accesible price structure would be 5$ for 9 slot, 10$ for 18, followed by increasing costs as you see fit. The reason I think it is important to have an easily accessible (cheap) perk is because I want to ensure that this server remains free-to-win, with few advantages awarded to richer (irl) players.