Connor12444
Gold
- Joined
- Nov 26, 2012
- Location
- Donald Trump's yard.
Many classes in Herocraft use axes, and I'm totally on board with that. For two reasons, (A) It looks awesome (very awesome), and (B) there needs to be some method of evening out the melee damage between classes. Swords do the most damage (and you can block with them, which I"ll get into), followed by Axes (can't block, or be enchanted with Sharpness), and then Spades (shovels(can't block or enchant with Sharpness)) and Hoes (cannot block, or be enchanted at all).
In minecraft, weapons and tools deteriorate faster when they are used for something other than their original purpose.For example if you break a wooden plank with a diamond sword, it will lose 2 durability points rather than one. If you use the diamond sword for combat, it will only lose the 1 durability point because swords are meant for combat. Axes and Shovels on the other hand are not used for combat in minecraft. They are used to break wood and dirt. So when you hit a mob or player with them, they lose 2 durability points. This means a diamond axe with ~1500 durability points really only has 750 when you use for combat, which many classes do. They break doubly fast, and axe classes are already spending more diamonds making the axe than a sword class is making a sword. Hoes don't lose durability unless you till soil with them, because they aren't considered a tool, and only do fist damage in minecraft anyway.
Enchanters can enchant swords and bows with epic enchantments. In fact they can even put them on books now. But you can never get Sharpness, or Smite, or Fire Aspect on an axe or a shovel or a hoe (can't enchant at all). I agree this seems logical for minecraft purposes, but on Herocraft these tools are used as weapons. I notice anvils are completely disabled for some reason. While I don't know why, I do know that with anvils, a smith could use enchantment books and put them on their weapons.
A bukkit plugin will likely be the solution to the durability issue. While I can't find one at the moment (one probably does not exist), one could probably be written. The blocking thing I don't mind much. When I fight with swords, I do block hits as much as possible, It doesn't make much of a difference in Herocraft, where everything is scaled up. But it does mean a Runeblade has a potential advantage over a Dreadknight. The enchantment problem I do think needs to be fixed. A skill for enchanter would allow them to utilize the books, as would anvil access for smiths (could someone tell me why anvils are disabled in the first place). I think they should both be added.
In minecraft, weapons and tools deteriorate faster when they are used for something other than their original purpose.For example if you break a wooden plank with a diamond sword, it will lose 2 durability points rather than one. If you use the diamond sword for combat, it will only lose the 1 durability point because swords are meant for combat. Axes and Shovels on the other hand are not used for combat in minecraft. They are used to break wood and dirt. So when you hit a mob or player with them, they lose 2 durability points. This means a diamond axe with ~1500 durability points really only has 750 when you use for combat, which many classes do. They break doubly fast, and axe classes are already spending more diamonds making the axe than a sword class is making a sword. Hoes don't lose durability unless you till soil with them, because they aren't considered a tool, and only do fist damage in minecraft anyway.
Enchanters can enchant swords and bows with epic enchantments. In fact they can even put them on books now. But you can never get Sharpness, or Smite, or Fire Aspect on an axe or a shovel or a hoe (can't enchant at all). I agree this seems logical for minecraft purposes, but on Herocraft these tools are used as weapons. I notice anvils are completely disabled for some reason. While I don't know why, I do know that with anvils, a smith could use enchantment books and put them on their weapons.
A bukkit plugin will likely be the solution to the durability issue. While I can't find one at the moment (one probably does not exist), one could probably be written. The blocking thing I don't mind much. When I fight with swords, I do block hits as much as possible, It doesn't make much of a difference in Herocraft, where everything is scaled up. But it does mean a Runeblade has a potential advantage over a Dreadknight. The enchantment problem I do think needs to be fixed. A skill for enchanter would allow them to utilize the books, as would anvil access for smiths (could someone tell me why anvils are disabled in the first place). I think they should both be added.