Disciple Build; Alone a soldier, Together a phalanx
Strength- 23
con- 4
endurance-15
Intellect- 5
Wisdom- 40
Agility- 2
Charisma- 0
This build after some strenuous testing was my conclusion for the disciple conundrum. This will give you 24% damage mitigation armor wise with two chain pieces (chest and boots) enchanted with protection four. Having 40 points in wisdom makes your fist of jin heal twenty points of damage, which while kiting someone, Is actually very significant. You'll rarely have to stop to heal yourself unless your being focused or tanking out a LARGE group of mobs. The reason why I put no points into intelligence is the fact thats it's Ironically a moot stat for disciples. Forcepush and pull already cover enough distance, so it's unnecessary to buff it further. The increased mana pool seems like a nice idea, but at later levels with meditate having to rely on a larger pool of mana is no longer necessity. The mana regen from the wisdom will keep you up and allow you to sustain a constant cycle through your abilities. You'll only ever have to stop to meditate if you are back to back cycling your moves.
Also, at higher levels your damage dealer isn't smite, it's quivering palm. Smite is just there to sandwhich in an extra oomph to your melee. Having 23 points puts your blazerod damage at a dead 60 points, with a rod of beatdown this is irrelevant anyways as your strategy is to ignite, smite and kite in pvp. People have this notion that Iron fist is a "crap ability" and it's not. Iron fist knocks your opponents vertically three block, follow that with a force push even at base intelligence will send your opponent far enough away to kite.
Your ability to disorient someone by knocking them around is your strongest weapon as a disciple.
Tips for knocking your opponents silly-
I have my blazerod bound to my Q, a raw fish to my e, and a stick to my r. Iron fist Item bound to tab, middle mouse click chakra. Any time I fire of an ability I already have my blazerod back in hand.
To win as a disciple you have to play at your best, not subpar not decent, at your BEST. Unfortunately as a disciple you ARE A WEAK CLASS (underpowered, nerfbattitized, declawed kitty, fluffy pillow). You have no room for errors. Memorize your skills.
That being said, tips for pvp. If you're dealing with melee, open with seikuken. Literally get in their face and pop it. Most players don't watch for it and it causes a lot of sudden panic when suddenly the berzerker was hitting you and, oh my gollygosh goodness his axe disappeared. I've seen many players stop in complete befuddlement looking for the axe they didn't realize they were hitting themselves with. Again this is disorienting.
Another fun thing for dealing with melee is getting point blank, using forcepull and iron fist. Again the more disorienting you are, the more effective you are as well.
FISHING POLES. Always have one. ALWAYS.
You can buy a lot of time by smacking someone away at a distance with the bobber. I have my fishing pole bound to flying kick so while I am bobber kiting someone and they get into melee range, I go flying past them. Not only does this look hilarious, but the reactions are pretty priceless too.