class ive been thinking of for awile, thought it'd be cool.
any input? needs some rebalancing and stuff, don't just say "it sucks" or "too OP, wont get accepted"
put in code format, even though i dont think it'd parse well... just easier to read than the forums removing excess spaces.
Code:
Armsmaster:
starting attributes:
str: 4 const: 3 end: 3 agi: 3 intel: -5 wis: -6 char: 0
weapons:
sword, axe, shovel: 53
bow: 5-15
skills:
level 1:
tumble
potion
bash (same scaling as other warriors and stuff)
lesserbow: you suck at using bows, you may only draw back the bow every (5-.025 per agility) seconds
level: 5
battlestance:
passive: changes the way you fight depending on the type of weapon held. if no weapon is held, stance is retained until new stance is taken. skill damages are effected by this as well.
sword=defensive stance: you deal 20% less damage, but take 10% less
lance (shovel)=steady stance: your damage intake and output remain unchanged
axe=attacking stance: you deal 10% more damage, while taking 15% extra
level: 10
Strike:
using your lance or axe, you strike your target for (40+1 per str) initial damage, and an extra (20+.5 per str) over 5 seconds.
cd: 9
stam: 350
level: 15
Ground:
using your sword, you plant yourself on the ground, disallowing sprint (slowness one?) taking no knockback, and reducing damage taken by 5%. Ground is removed if a stance is changed. lasts (4+.075 per const) seconds
cd: 14
stam: 300
level: 20
Charge:
while holding an axe, you charge your opponent, interupting any casting and moving within 2 blocks of them. 12 block range
cd: 16
stam: 450
level: 25
Cowardice:
You threaten the target with your mighty sword, reducing the damage they deal to any target by 25%, but giving them speed 1 for 4 seconds.
cd: 12
stam: 200
level: 30
Cleave:
etc cleave same as other classes that have it, requires lance (shovel)
level: 35
MortalWound:
Using your sword or lance, you inflict a mortal wound upon your target dealing (50+.55 per str) damage and reducing all healing upon them by 45% for 3 seconds
cd: 15
stamina: 400
level: 40
OverStrike:
You unleash a powerful strike from over your head with your axe, if a target is present, will deal (75+2.125 per str) on that target. if no target is selected, will cause an AoE in 3 block radius dealing (50+1.5 per str) damage with .5 second warmup.
cd: 45
stamina: 550
level: 45
Parry:
Passive: while blocking with your sword, you will parry melee attacks every 3 seconds, reducing damage taken from that attack by 60%, while counterattacking at (30+1% per const) damage.
stam: 100
level: 50
Slam:
using your lance, you catch your target's armor, throwing them in an arc over you (similiar to toss, WAAY less distance, 2 blocks) dealing damage equal to their used equipment weight plus (5+1% per agility).
level: 55
Bleed:
Using your axe, you inflict a deep wound upon your target, causing (45+.75 per agi) damage over 12 seconds.
cd: 15
stam: 250
level: 60
PainfulCut:
Using your axe or sword, you inflict a non-lethal, but painful wound on your target, dealing (20+.1 per str), giving them nausea and slowness 1 for 4 seconds.
cd: 20
stamina: 10
level: 65
AdaptiveStrike:
Using your weapon of choice, you attack your target. each weapon has a certain effect
sword: defensively attack, dealing (40+3% per const) damage, and reducing damage intake by 10% additional damage. 5 sec
lance: strike with balance, dealing (40+4% per str) and giving you speed 1 for 4.5 seconds
axe: strike recklessly, dealing (40+6% per agi) and taking 30% of the damage dealt
cd: 30
stamina: 550
any input? needs some rebalancing and stuff, don't just say "it sucks" or "too OP, wont get accepted"
put in code format, even though i dont think it'd parse well... just easier to read than the forums removing excess spaces.
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