DrearyDragon
TNT
- Joined
- Jun 13, 2012
I believe armor damage reduction is too high in its current state; as a Dragoon with 17 endurance (total) I have 65 armor weight, which is 52% DR when fully utilized.
The issue with this is that armored targets can cheaply ignore huge amounts of physical damage, shutting down certain classes entirely while having 0 effect on caster classes.
Compounding this with most mages doing larger amounts of damage than most classes (bolt, plaguebomb), having it completely pierce the DR that most classes can't do anything against creates a large gap in power that I think needs to be fixed, by reducing DR ratios on armor.
In contrast, you need 50 constitution to get 10% mr. While I think the attribute itself is perfectly fine, the damage reduction numbers are just so large it creates issues/hardhardcounters between a lot melee classes, which for the most part wont change but will help the differences not be so extreme and hopeless.
The issue with this is that armored targets can cheaply ignore huge amounts of physical damage, shutting down certain classes entirely while having 0 effect on caster classes.
Compounding this with most mages doing larger amounts of damage than most classes (bolt, plaguebomb), having it completely pierce the DR that most classes can't do anything against creates a large gap in power that I think needs to be fixed, by reducing DR ratios on armor.
In contrast, you need 50 constitution to get 10% mr. While I think the attribute itself is perfectly fine, the damage reduction numbers are just so large it creates issues/hardhardcounters between a lot melee classes, which for the most part wont change but will help the differences not be so extreme and hopeless.