Nightroado
Obsidian
- Joined
- Dec 18, 2012
- Location
- Washington State, USA
I'm not sure if plugin development is too large of a request, but here goes.
You have a bunch of animals bred. So does each and every town. Tons of entities eating up server resources. Animal butchering just pushes back the number for a short while. What to do?
Animal Storage.
Wade into the middle of your animals, throw down a sign. Right click. Bam. The sign changes to reflect what animals were around it. They despawn. You break the sign, they respawn.
Each sign can store only one animal type at a time. Obviously can only store passive animals. Has a block radius of say twenty to reach out and store that animal. Sign will attempt to store the largest population of all animal types it detects in case a random animal leaks over.
Farmers get to keep their animals and server can keep its resources.
You have a bunch of animals bred. So does each and every town. Tons of entities eating up server resources. Animal butchering just pushes back the number for a short while. What to do?
Animal Storage.
Wade into the middle of your animals, throw down a sign. Right click. Bam. The sign changes to reflect what animals were around it. They despawn. You break the sign, they respawn.
Each sign can store only one animal type at a time. Obviously can only store passive animals. Has a block radius of say twenty to reach out and store that animal. Sign will attempt to store the largest population of all animal types it detects in case a random animal leaks over.
Farmers get to keep their animals and server can keep its resources.