At the moment the Alignments system isn't very truthful. I believe that this is because it is far to vague and the system too simplistic. I suggest one of two methods be used to rectify this:
1) Throw Out Alignments
2) Use the DnD System where We Have Lawful Good, True Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, True Evil, and Chaotic Evil. This system will make people think more about what exactly their town is and we will at least see more variation among towns in the Neutral axis at minimum(although i hope a fraction will change to good or evil after thinking on the subject).
To be honest it doesn't matter as much as all the other stuff your working on atm, but I'm a huge fan of the social features and would love to see some changes in them.
Thanks In advance for whatever your choice is(even if its to ignore me)
1) Throw Out Alignments
2) Use the DnD System where We Have Lawful Good, True Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, True Evil, and Chaotic Evil. This system will make people think more about what exactly their town is and we will at least see more variation among towns in the Neutral axis at minimum(although i hope a fraction will change to good or evil after thinking on the subject).
To be honest it doesn't matter as much as all the other stuff your working on atm, but I'm a huge fan of the social features and would love to see some changes in them.
Thanks In advance for whatever your choice is(even if its to ignore me)