Volkaine
Stone
- Joined
- Nov 24, 2011
There are some things I have been thinking about, namely the empty space between 30 and 50 for alchemists and more so, block recipes.
[Falsebook-Cauldron] - Mycelium recipe; (2 diamond blocks, 5 grass blocks, 5 red mushrooms)
The biggest and most obvious one that players have been saying would be Mycelium, the recipe in all of their forms should include a grass block. Tedious you say? It should be. To be honest it should involve 1 or 2 diamond blocks, a grass block and a red mushroom.
Another thing that would be fun to see in game, would be an ability at 40 or 45 which would allow an alchemist to create spawn eggs using a cauldron recipe. Of course these recipes should be intensely expensive and increasingly difficult to make depending on the creation. These creatures would behave as they normally would, as variant an unpredictable as they normally are found in the wilds.
However creating life well known and agreed amongst experienced alchemists is a sin against nature and should most definitely bring bad karma...
On the other side of the coin, I was also thinking about the transmute ore ability, and how an alchemist is not only known for creation but for being able to turn an element inside out. To a more relevant point would be aside from engineers, recalling, and certain designs, that redstone has limited uses and should somehow be involved in many of the new recipes should they be implimented.
The only example I can think of would be turning redstone into Lapis, but even that would be limited use for redstone in alchemy.
But absolute must, a taxing recipe for mycelium would be greatly appreciated.
[Falsebook-Cauldron] - Mycelium recipe; (2 diamond blocks, 5 grass blocks, 5 red mushrooms)
The biggest and most obvious one that players have been saying would be Mycelium, the recipe in all of their forms should include a grass block. Tedious you say? It should be. To be honest it should involve 1 or 2 diamond blocks, a grass block and a red mushroom.
Another thing that would be fun to see in game, would be an ability at 40 or 45 which would allow an alchemist to create spawn eggs using a cauldron recipe. Of course these recipes should be intensely expensive and increasingly difficult to make depending on the creation. These creatures would behave as they normally would, as variant an unpredictable as they normally are found in the wilds.
However creating life well known and agreed amongst experienced alchemists is a sin against nature and should most definitely bring bad karma...
On the other side of the coin, I was also thinking about the transmute ore ability, and how an alchemist is not only known for creation but for being able to turn an element inside out. To a more relevant point would be aside from engineers, recalling, and certain designs, that redstone has limited uses and should somehow be involved in many of the new recipes should they be implimented.
The only example I can think of would be turning redstone into Lapis, but even that would be limited use for redstone in alchemy.
But absolute must, a taxing recipe for mycelium would be greatly appreciated.