XenZan
Legacy Supporter 4
- Joined
- Nov 19, 2012
I have yet to spec my profession, but I was considering Alchemist, however without the cauldron at the moment, it seems like I ought to just pick something else. (It IS still not working, right?)
Not to mention that some of the recipes seem like they could use some reworking. I'm not sure if that's even possible, given that it is part of a particular mod, but if it is, I think it would benefit from some tweaking.
Obviously being able to make things that are normally impossible/difficult to obtain is of great benefit, but when you're, for example, spending a sapling (fine) a block of lapis (okay, I guess) and a diamond (really?) to make a single slimeball (just kill a slime?) or turning 4 Sand and 4 torches into 5 glass (which would normally just require 5 sand and 1 coal instead of 4 sand, 1 coal and 1 stick), I just don't see much benefit to the alchemist. I guess with the latter example, you don't have to wait for it to cook in the furnace? Dunno. I've been playing for about a week and I've got 2+ stacks of slimeballs... but only 8 diamonds. And some of the clay options seem a little off to me as well. (and the lava to make stone??? lava cooks forever normally....)
Please don't get me wrong, I am by no means experienced on this server, so I don't really know what's actually rare or valuable here yet (hence my potential idiocy). If it should be obvious that clay blocks ought to require bloody diamonds to create, let me know lol... Also, this info was taken from the wiki, so hopefully it's up to date
Goonswarm posted something similar to this some time ago and got no response. I am inclined to agree with him as well, as in, perhaps a different mechanic instead of the cauldron? (since it doesn't seem to be working anyway?)
Not to mention that some of the recipes seem like they could use some reworking. I'm not sure if that's even possible, given that it is part of a particular mod, but if it is, I think it would benefit from some tweaking.
Obviously being able to make things that are normally impossible/difficult to obtain is of great benefit, but when you're, for example, spending a sapling (fine) a block of lapis (okay, I guess) and a diamond (really?) to make a single slimeball (just kill a slime?) or turning 4 Sand and 4 torches into 5 glass (which would normally just require 5 sand and 1 coal instead of 4 sand, 1 coal and 1 stick), I just don't see much benefit to the alchemist. I guess with the latter example, you don't have to wait for it to cook in the furnace? Dunno. I've been playing for about a week and I've got 2+ stacks of slimeballs... but only 8 diamonds. And some of the clay options seem a little off to me as well. (and the lava to make stone??? lava cooks forever normally....)
Please don't get me wrong, I am by no means experienced on this server, so I don't really know what's actually rare or valuable here yet (hence my potential idiocy). If it should be obvious that clay blocks ought to require bloody diamonds to create, let me know lol... Also, this info was taken from the wiki, so hopefully it's up to date
Goonswarm posted something similar to this some time ago and got no response. I am inclined to agree with him as well, as in, perhaps a different mechanic instead of the cauldron? (since it doesn't seem to be working anyway?)