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Suggestion Add Town Warfare

Ultanian

Portal
Joined
May 28, 2013
Currently, the only form of warfare between townships is either:

1. Chasing a town down while they are out raiding/grinding/mining.
2. Camping out the entrances of the town.

Honestly I feel both of these are very repetitive and "unfun" for at least one side, why not make warring towns an actual thing? This suggestion has many parts, please bear with me.

Benefits of Wars:
  • Provides a constant, direct interaction between towns in which all citizens are affected.
  • Winning a war yields bonus experience, items, and town tax reduction.
  • Deeper strategy is required to win a war, and is much different than small skirmishes.
Cons of Wars:
  • Consequences of losing a war increases taxes.
  • Conflicts may rise and new enemies may emerge.
What exactly happens during wartime?
War begins when a town makes a declaration against another town. To balance out, to declare war should have a slight cost, perhaps 100s or so. After doing so, the enemy side is alerted upon logging in (or logged in meanwhile) and both towns are given 24 hours to prepare. During this time they are immune to PvP.

During preparation, towns can create Defenses (more info on that later) and scout out the enemy. Essentially, these are temporary tower defenses that last for the duration of the war. These require multiple citizens to construct of different professions.

After preparations, war can begin. During wartime (48 hours) the two towns can destroy one another's blocks in order to destroy the town's control block (obsidian block in middle of town) however the enemy town cannot open or destroy chests. Blocks regenerate over time. By breaking the obsidian block numerous times (each time the town loses "HP") the enemy town wins the war.

Winning the war gives a permanent tax reduction, while losing does the opposite. However, tax has a maximum rate of 150% and a minimum of 50%. Losing increases rate 5% and winning decreases 5%. Additionally, the losing town has a cooldown/protection period from wars for 24 hours.

Defenses
During the preparation period towns can construct Defenses to aid them in battle. These must be built on town-claimed land and each only last for the war. Once preparation has ended no more can be built however current one can be repaired. In order to construct a tower, a combination of an Engineer with ANOTHER profession/combat class is required and dependent on the type. Each has it's own HP by using an invisible, large mob that is within the structure. Skills can be used on it this way. Below is a list I thought'd be good.

NOTE: Towers only target the opposing town. Other players are not targeted by these structures.

Archer Tower:
Low HP
High Range
High Damage (Uses essentially AimedShot)
Single-target
Requires Engineer and Ranger to construct.

Barricade:
Moderate HP
No Damage

Acts as a wall
Requires Engineer and Smith to construct.

Arcane Turret:
Low HP
Medium Range
High Damage (Spams a wizard Fireball every 6 seconds)
Requires Engineer and Wizard to construct.

Rune Sapper:
High HP
Steals mana and converts to HP for self
Low Range
Requires Engineer and Runesmith

Healer's Hut:
Medium HP
High Range
Heals 10 HP per 5 seconds
Requires Engineer and Cleric

Quake Monolith:
Medium HP
Low Range
Medium Damage (Uses tremor in all directions)
Requires Engineer and Dragoon to construct.

EDIT: Each structure can be built multiple times however there is a max of 5 buildings. (Could be increased based on size of town)
Please note this suggestion was mainly for fun, I highly doubt this will be added and I just love thinking of these kind of things. Feedback and suggestions welcome :D
 
Last edited:

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
I'm all for a warring system and we will begin to see it with the clans plugin.

How I would love to see it used is you must pay 1,000s to declare war, and 100s a week to sustain it. The war will begin 24hrs after the declaration, and the defenders will pay 50s a week.
Kainzo said that's probably not possible with clans at the moment. Who knows...
 

Ahrall

Legacy Supporter 5
Joined
Feb 28, 2012
Location
Beautiful sunny Californ-i-a
Seems like a cool idea but this is the issue with this type of activity.
Town A and B wage war with one another. Both towns are evenly matched so nobody gains any true ground and it's all good and fun for the first day. Town A has two players go in the middle of the night when town B has nobody online and breaks the obsidian block over and over and over again with no resistance. Town B wakes up in the morning and has lost the war because town A has more Australians
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
Seems like a cool idea but this is the issue with this type of activity.
Town A and B wage war with one another. Both towns are evenly matched so nobody gains any true ground and it's all good and fun for the first day. Town A has two players go in the middle of the night when town B has nobody online and breaks the obsidian block over and over and over again with no resistance. Town B wakes up in the morning and has lost the war because town A has more Australians
And then TBH you could just have God Pick and OP Miner......................................................
 

xMJay

Portal
Joined
Oct 28, 2013
Seems like a cool idea but this is the issue with this type of activity.
Town A and B wage war with one another. Both towns are evenly matched so nobody gains any true ground and it's all good and fun for the first day. Town A has two players go in the middle of the night when town B has nobody online and breaks the obsidian block over and over and over again with no resistance. Town B wakes up in the morning and has lost the war because town A has more Australians
Well a 48 hour war is ridiculously long. A 2 hour war would be good enough, and if the war ended in a stalemate then it stays that way until the two towns war again.
 

Ultanian

Portal
Joined
May 28, 2013
Seems like a cool idea but this is the issue with this type of activity.
Town A and B wage war with one another. Both towns are evenly matched so nobody gains any true ground and it's all good and fun for the first day. Town A has two players go in the middle of the night when town B has nobody online and breaks the obsidian block over and over and over again with no resistance. Town B wakes up in the morning and has lost the war because town A has more Australians
That's the reasons for defense towers, they protect the town while you are away. And if anything, aren't most attacks in the medieval ages done at night for a reason?
 

yeelowsnow

Legacy Supporter 9
Joined
Feb 28, 2012
Location
SoCal
That's the reasons for defense towers, they protect the town while you are away. And if anything, aren't most attacks in the medieval ages done at night for a reason?

So now you need to get someone to code this. Seems like alot of work, especially since clans are coming in soon.
 

Eldrylars

Legacy Supporter 8
Joined
Apr 28, 2012
Location
Dragon through ...
Permanent PVP protection by warring a friendly town. :D
Towns with extra members and more resources will always have the advantage. :eek:
Boosting your townships wins by warring a dummy township would have to be addressed. :confused:
Currently written I would see this used primarily to raid chests for 48 hours. :(

Keep working on ideas like this as they are needed, but there are a lot of problems that will come with it. ;)
 

Pampita

Legacy Supporter 3
Joined
Jan 30, 2012
Location
Raiding your town.
Permanent PVP protection by warring a friendly town. :D
Towns with extra members and more resources will always have the advantage. :eek:
Boosting your townships wins by warring a dummy township would have to be addressed. :confused:
Currently written I would see this used primarily to raid chests for 48 hours. :(

Keep working on ideas like this as they are needed, but there are a lot of problems that will come with it. ;)
Will make alot of people ragequit the server after losing a war. :confused:
 

Ahrall

Legacy Supporter 5
Joined
Feb 28, 2012
Location
Beautiful sunny Californ-i-a
That's the reasons for defense towers, they protect the town while you are away.
The problem with static defenses is just that. They're static. A ninja/ranger could grapple hook past them, a pally could invuln+horse past them, goons could just jump, and anyone with semi decent dodging skills could just dodge their projectiles. Seriously go out and play catch with a skeleton, if you are focusing on avoiding their attacks it isn't difficult
 

Pampita

Legacy Supporter 3
Joined
Jan 30, 2012
Location
Raiding your town.
The problem with static defenses is just that. They're static. A ninja/ranger could grapple hook past them, a pally could invuln+horse past them, goons could just jump, and anyone with semi decent dodging skills could just dodge their projectiles. Seriously go out and play catch with a skeleton, if you are focusing on avoiding their attacks it isn't difficult
Enderpearl...
 

Isaaclite

TNT
Joined
Apr 17, 2013
Perfect example! Two people pillar up to hight cap. One person throws an ender pearl past aaaaaaall the defenses the other breaks down the pillar. Ender pearl lands, gtp, and suddenly two people have bypassed any level of security towers you could erect

make it so that during war time, you have to destroy a certain amount of towers in order to damage the control block, as to make sure that towers aren't just bypassed freely

edit: and also put a limit to the number of towers that can be near each other, otherwise, people would just build a bunch of towers next to each other, with the rule said above
 

Ultanian

Portal
Joined
May 28, 2013
So now you need to get someone to code this. Seems like alot of work, especially since clans are coming in soon.
Honestly I took this idea from two different things and meshed em together... Clash of Clans and Civilization... :/
 
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