Lujiu
TNT
- Joined
- Jul 14, 2015
Names
(T1) Acrobat
(T2) Gypsy
Class type: Rogue
Class role: Puppiting and Dazes.
Skills: (excluding Tumble, mark, and recall)
BaseStats: Similar to other rogues
Sword damage: 30-40
Health (maxed) ~1000
Mana (maxed) ~900
# = Level received
1.) [PASSIVE] Balance: You receive 70% less knock-back
1.) [PASSIVE] Sneak: You are able to shift and run!
1.) Twirl: Spin your target and deal 60 damage (a 360 moderate speed). Mana: 100, cool-down: 6 seconds.
5.) LightFeet: You become exceptionally light gaining the ability to walk on water 120 seconds. Mana: 80, Cool-down: 30 seconds.
10.) Pose: Impedes your movement for 3 seconds and grants an increase of 8 damage with melee attacks and heals 120 over 8 seconds. (Lasts for 8 seconds) Mana: 120, Cool-down: 22 seconds.
15.) SafeFall: You float safely to the ground.
20.) Rise: Turn gravity off for 3 seconds raising all entities and players within an 8 block radius up dealing 40 damage after the effect has worn out. (The levitation potion effect in 1.9 is exactly what I was thinking this ability to be)
25.) Voodoo: Your target takes 10% more damage for 6 seconds. Mana: 120. Cool-down 25 seconds.
35.) Stretch: Increase the Constitution of your target by 15 for 20 minutes. *Requires 5 iron ingots* Mana: 100, Cool-down 30 seconds.
40.) Propel: Throw yourself horizontally dealing 50 damage and slowing enemies where you land. (3 block radius)
45.) Tango: Ride your target granting them speed 1 and regening their health for 10 every second. Effect ends when the Acrobat takes 3 hits of damage, Cool-down: 30 seconds. Cool-down starts when fallen off player.
50.) Applaud: Stun all enemies in the direction you are looking making them immobile every 4 seconds for 1 second in a span of 20 seconds. Mana: 100, Cool-down: 60 seconds.
60.) DoomSpin: Start spinning in place dealing 34 true damage a second to all enemies within a 5 block radius. Mana: 200, Cool-down: 60 seconds, Duration: 10 seconds. (You can still move during this ability but you are spinning at a fast speed.)
TEIR 2
61.) Phaze: Pass through a 1 block thick wall. Mana: 160. Cool-down. 60 seconds.
(T1) Acrobat
(T2) Gypsy
Class type: Rogue
Class role: Puppiting and Dazes.
Skills: (excluding Tumble, mark, and recall)
BaseStats: Similar to other rogues
Sword damage: 30-40
Health (maxed) ~1000
Mana (maxed) ~900
# = Level received
1.) [PASSIVE] Balance: You receive 70% less knock-back
1.) [PASSIVE] Sneak: You are able to shift and run!
1.) Twirl: Spin your target and deal 60 damage (a 360 moderate speed). Mana: 100, cool-down: 6 seconds.
5.) LightFeet: You become exceptionally light gaining the ability to walk on water 120 seconds. Mana: 80, Cool-down: 30 seconds.
10.) Pose: Impedes your movement for 3 seconds and grants an increase of 8 damage with melee attacks and heals 120 over 8 seconds. (Lasts for 8 seconds) Mana: 120, Cool-down: 22 seconds.
15.) SafeFall: You float safely to the ground.
20.) Rise: Turn gravity off for 3 seconds raising all entities and players within an 8 block radius up dealing 40 damage after the effect has worn out. (The levitation potion effect in 1.9 is exactly what I was thinking this ability to be)
25.) Voodoo: Your target takes 10% more damage for 6 seconds. Mana: 120. Cool-down 25 seconds.
35.) Stretch: Increase the Constitution of your target by 15 for 20 minutes. *Requires 5 iron ingots* Mana: 100, Cool-down 30 seconds.
40.) Propel: Throw yourself horizontally dealing 50 damage and slowing enemies where you land. (3 block radius)
45.) Tango: Ride your target granting them speed 1 and regening their health for 10 every second. Effect ends when the Acrobat takes 3 hits of damage, Cool-down: 30 seconds. Cool-down starts when fallen off player.
50.) Applaud: Stun all enemies in the direction you are looking making them immobile every 4 seconds for 1 second in a span of 20 seconds. Mana: 100, Cool-down: 60 seconds.
60.) DoomSpin: Start spinning in place dealing 34 true damage a second to all enemies within a 5 block radius. Mana: 200, Cool-down: 60 seconds, Duration: 10 seconds. (You can still move during this ability but you are spinning at a fast speed.)
TEIR 2
61.) Phaze: Pass through a 1 block thick wall. Mana: 160. Cool-down. 60 seconds.
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