LightningCape
Holy Shit!
- Joined
- Sep 4, 2012
- Location
- Republic City, Earth Kingdom
I have been trying to phrase this as best as I could in order to minimize confusion.
Bloodmages. Those fun HP sucking parasites. This class uses it's own HP as a regent in order to cast damage over time on others at a constant rate, effectively acting like a parasite. They can only fight as long as their health doesn't go under 100 HP or so. After that they are unable to use any skills or heal.
Facts to keep in mind-
- Out of the two DoT skills Bloodmages have only one actually returns HP.
SoulLeech-Only gives as much HP back as dammage the enemy takes. 120 HP (According to wiki).
*Also keep in mind this is not instant you get 20HP every 3secs at the cost of 50HP*
- Bloodmages only have one heal. *After all the math it comes roughly to...96 HP every 15secs
For a class that uses it's own HP to use all of it's skills the inability to heal has strong effect on the class making it one of the hardest classes to use. (Well)
For example) It would be like a wizard losing gunpowder every time they're hit...
What could fix all this? A heal.
I think that speaks for all Bloodmages on the server.
Make no mistake. We're not asking for a new heal.
What would be nice would be to allow infusion to be used on combat and remove its regent.
(Taken from the wiki)
You heal your target (within 8 blocks) for 150 health points and remove Bleed. Cannot be used in combat. Takes 1 second to warm up.10MANA,3secsCD
I mean what is the point of it removing bleed if it cant even be used in combat...
Don't think you'll ever see this--> [Zombie used Bleed on LightningCape!]
Of corse we do not expect this change without balancing things out, so if this was to be fixed consider the following:
-Increase mana cost at the cost of removing the regent
All other healer specs can use bandage(Or a skill like it) in combat...
Thanks,
Light
Bloodmages unit!
nonamemajdeath Prepare yourself.
Licksterboy Hi.
Warmachinexp Didn't forget this time.
@AllBloodmagesIForgotToTag