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Suggestion A talk about Harmtouch

iAlchemist

Legacy Supporter 3
Joined
May 29, 2015
So a comparison between skills.

Harmtouch, with Dreasknight has it's times when it is useful. Namely in 1v1 fights, but loses it's value in tea fights. You nuke the opponent for 250 damage, right? Sounds nice, except for that fact that the skill will literally have no effect later in the fight. In a team fight, you might nuke one player, but it won't change much around the 3v3 range. This leaves the skill rather useless when compared to other long cool down basic skills such as Layhands. Layhands has almost twice the cool down, but has a substantially stronger ability. The value presented by Layhands is that it's basically a 15 min CD self revive, not much more to it. But when compared to harm touch with an 8 minute cool down, it's value is substantially better, and actually worth casting in a team fight or 1v1 situation.

My suggestion would increase DreadKnight's playabity in team fights while reducing it's overall burst for a more counter play style of attack, using a more debuff and DoT oriented attack than a 8 minute nuke burst that's unreliable.

The answer to the problem Is a skill that temporarily saw play in the DreadKnight's kit and really helped it play well. Conflux enabled DreadKnight's the capability to defeat casters that were often untouchable before, and it adds to the classes teamfight potential, especially when combo'd with desecration for a very interesting combo.

But Alch! Harmtouch IS useful to dreadknight!
Compared to conflux, Harmtouch falls short, because unlike Harmtouch, conflux allows the dreadknight to preform well in multiple suits and defeat their archenemy casters more often.
But Alch! This would make dreadknight OP!
Are you sure? You're giving up a 200 dmg healing reduction nuke for a more balanced tool that allows the class to play better in a different situation, while slightly lowering it's 1v1 dominance against other warriors. It's a trade off. It gains the ability to slightly fight casters better, and loses the ability to fight warriors very well, while also obtaining the ability to support a team in a fight with desecration and conflux.

So, keep it clean, not hate, just opinions. I just sorta want to see conflux return, since it was a pretty good skill for dreadknight.
 

Junarcel

Legacy Supporter 3
Joined
Nov 22, 2014
I think dreadknight is ok as it is. Not every single class is meant to be good in teamfights
 

ThatAintFalco

Portal
Joined
Jul 30, 2011
dreadkight is already pretty good. harmtouch is a finisher and should be used last. warriors are suppose to lose to casters anyways so just play a different class if you want to fight them
 

MunchlaxHero

Max Legacy Supporter
Joined
May 19, 2013
So a comparison between skills.

Harmtouch, with Dreasknight has it's times when it is useful. Namely in 1v1 fights, but loses it's value in tea fights. You nuke the opponent for 250 damage, right? Sounds nice, except for that fact that the skill will literally have no effect later in the fight. In a team fight, you might nuke one player, but it won't change much around the 3v3 range. This leaves the skill rather useless when compared to other long cool down basic skills such as Layhands. Layhands has almost twice the cool down, but has a substantially stronger ability. The value presented by Layhands is that it's basically a 15 min CD self revive, not much more to it. But when compared to harm touch with an 8 minute cool down, it's value is substantially better, and actually worth casting in a team fight or 1v1 situation.

My suggestion would increase DreadKnight's playabity in team fights while reducing it's overall burst for a more counter play style of attack, using a more debuff and DoT oriented attack than a 8 minute nuke burst that's unreliable.

The answer to the problem Is a skill that temporarily saw play in the DreadKnight's kit and really helped it play well. Conflux enabled DreadKnight's the capability to defeat casters that were often untouchable before, and it adds to the classes teamfight potential, especially when combo'd with desecration for a very interesting combo.

But Alch! Harmtouch IS useful to dreadknight!
Compared to conflux, Harmtouch falls short, because unlike Harmtouch, conflux allows the dreadknight to preform well in multiple suits and defeat their archenemy casters more often.
But Alch! This would make dreadknight OP!
Are you sure? You're giving up a 200 dmg healing reduction nuke for a more balanced tool that allows the class to play better in a different situation, while slightly lowering it's 1v1 dominance against other warriors. It's a trade off. It gains the ability to slightly fight casters better, and loses the ability to fight warriors very well, while also obtaining the ability to support a team in a fight with desecration and conflux.

So, keep it clean, not hate, just opinions. I just sorta want to see conflux return, since it was a pretty good skill for dreadknight.
Already has been fixed, it nukes the opponent and reduces their healing by 50% or at least should
 
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